Patch Notes - Update 1.3

Written by FcUK_A on . Posted in Game News

Today we are sharing our third title update. This one is smaller because we felt we needed to quickly fix some issues. The changes described below will take effect on January 13th for PC and on January 20th for consoles, except the server tick rate improvement, the anti-cheating and banning policy improvements as well as the out-of-zone insta-kill option which is effective for all immediately (read below for details). This patch will be released on PC first because of the faster deployment process, in order to test the impact the fixes have and adjust if needed. Note that today, January 13th, Patch 1.2 takes effect on consoles. A much bigger patch, Patch 2.0, will be released at the same time as Season 1, on February 2nd, and will be made available on PC and consoles at the same time.

Please refer to our post about our top priorities and known issues to see our current plans and steps we are taking to improve the game as we move forwards. Note that this update, Patch 1.3, will not fix all of our current top issues and that we are actively working on fixing them as soon as possible.

General Tweaks & Improvements

Anti-Cheating Improvements

Cheating countermeasures have been improved further.
Banning policy update: all cheaters detected by the system will be banned permanently. No more three day ban for first offense.

Exploit Fix: Defenders Exiting the Preparation Phase

Added a configuration that allows us to turn ON an insta-kill configuration for Defenders that go outside their zone during the preparation phase (this behavior should not be possible, but if exploits are found, the guilty shall be punished by a swift death!) We will be able to activate this functionality at any time. We will first be testing it on XB1 during the afternoon of January 13th (Montreal time). If it proves effective, we will be deploying this on all platforms later that day.

Top Community-Raised Bug Fixes

Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised community bugs

Level Design Fixes

  • Fixed a bug that allowed players to exit their zone during the preparation phase (red wall).When transitioning from prone to standing position combined with putting up a barricade, players were able to go through walls. We believe this exploit is now solved. Please share your experience in this forum thread if you still encounter it after the patch (information we are looking for listed in opening post).

Online Fixes

  • Partial fix of Error [2-0x00000041]. Refer to the High Priority Issues in the Known Issues post for full information.
  • Potential full fix of the loading screen freeze (smoke background). Refer to the High Priority Issues in the Known Issues post for full information.
  • Potential full fix of the failed data synchronization issue. Refer to the High Priority Issues in the Known Issues post for full information.
  • Session authentication operation requests are now using the per data center proxy instead of the dev one.
  • Improved error tracking, for easier issue identification from our side.
  • Ranked matches reconnection fixes for PC:
    • If game was closed by pressing [x] or ALT+F4, the players will not be leaving all sessions any more.
    • Players leaving a Ranked match by pressing F10 will now be receiving reconnect & abandon messages.
    • Players leaving a Ranked match by quitting with ALT+F4 will now be receiving reconnect & abandon messages.
  • Various smaller connectivity and crash fixes.

The Rainbow Six Siege Development Team

Siege Patch Update 1.2 OUT !

Written by FcUK_A on . Posted in Game News

Hello everyone!

Today we are sharing our second title update. Keep in mind that we will be improving with every update. The changes described below will take effect on January 7th 2016.

Please refer to our post about our January 2016 Priority – Fixing Top Issues to see our current plans and steps we are taking to improve the game. Note that this patch, Update 1.2, will not fix all of our current top issues and that we are actively working on fixing them as soon as possible.

GENERAL TWEAKS & IMPROVEMENTS

HIT REGISTRATION IMPROVEMENTS

Updated the server tick rate
With the goal of improving positioning and shooting replication, we had deployed a first update in which the player position update rate is set to 60 times per second (vs. the previous 30). This change however has been done in an intermittent fashion and in certain regions only, as we were testing various configurations. We are now satisfied with its state so we are now deploying this update to all users.

Data center selection is now possible
To change their default data centers, users can select their Rainbow Six Game file (usually located in C:\Users\your name\Documents\My Games\Rainbow Six - Siege\your Uplay ID), to select GameSettings.ini. Once opened, in the data center section, replace the word ‘default’ by the region’s short name that you wish to have as your default data center. Then, save the file. The next time you launch the game, your default data center will be the one you have selected.

MATCHMAKING IMPROVEMENTS

Refining the quality of PVP matches with more evenly matched opponents
  • Added a criteria that increases the odds of pre-made parties being matched against a squad with an equal number of pre-made parties within them.
  • Skill criterion originating from the player’s region is now more precise.
Improved connectivity to PVP and PVE matches
  • Increased match quality by ensuring players using the same data center get matched together, leading to better ping.
  • Improved accuracy of the estimated waiting time while in lobby.

TOP COMMUNITY-RAISED BUG FIXES

Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised community bugs.

GAMEPLAY FIXES

  • Ranked matches HUD synch with Casual update has been applied (read: playlist changes from this forum post).
  • Did some fixes on an issue in which players would get stuck when walking, running or at the end of a rappel. The player could do other actions and rotate but couldn’t move. However, some bugs are still present so this issue is still being worked on.

LEVEL DESIGN FIXES

  • Kanal: fixed a bug in which the red blocker wall was not present on a window in the holding room for Defenders and allowed them to exit their zone during the preparation phase.
  • Some lighting issues on maps have been fixed.
  • Some minor collision issues have been fixed on House, Clubhouse, Kanal and Russian Café.

ONLINE FLOW FIXES

  • Fixed Error [3-0x0001000B].
  • Partial fix of Error [2-0x00000041]. Refer to Top Issues in the Known Issues post for full information.
  • Partial fix of the loading screen freeze (smoke background). Refer to Top Issues in theKnown Issues post for full information.

UI FIXES

  • Player skill rank display has been re-activated.
  • Authentication pop-up title had inconsistent spacing.

AUDIO FIXES

  • XB1: Fixed a bug in which if a player constrained the game, snapped an app, then unconstrained the game, he or she would lose the voice chat.
  • XB1: Fixed a bug in which the game did not exhibit any audio whilst the player had any app snapped.

OTHER FIXES

  • The Season Passes temporary activation for everyone for issue identification purposes has now ended, see this post for more details.
  • Fixed a bug in which the Tier 5 faded skin for the FBI’s 5.7 USG pistol didn’t unlock even after purchasing it.