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R6 Siege New AntiCheat ! Out Today.

Written by FcUK_A on . Posted in Game News

We are consistently inspired by the devotion and passion the community has shown to Rainbow Six Siege since launch. Your feedback has been a driving force for our Development Team, and has helped us in improving the game. 

It is to progress further down this path that today, we present you a modification that has been greatly discussed: adding an additional anti-cheating system. Today, we are performing a preliminary integration of BattlEye (Beta), an active client-side anti-cheating protection system BattlEye will complement FairFight, which is, as you know, our current server-sided anti-cheating engine. To prevent cheating, FairFight uses algorithmic models to identify statistically anomalous actions in our game. For the specific needs of our game, however, we felt an additional anti-cheating system was needed.

 

For this reason, we chose BattlEye which will focus on prevention rather than behavior. BattlEye functions as a shield around the game. “You can picture it operating like anti-virus, scanning your memory to detect known cheat signatures,” R6 Technical Architect explained. 

During the BattlEye Beta period, we will be running tests on a large scale with all our PC players, and so for several weeks. As such, we won’t issue any bans for the moment (except to the bans already issued by FairFight). When in full effect, BattlEye will kick any cheating player from accessing the game. Those kicked from the game by BattlEye will get a specific notification (see full FAQ). 

We will keep you informed as we make sure that this anti-cheating client-side product is best adapted to our needs. We thank you in advance for your patience and feedback. 

You can refer to the Rainbow Six Siege and BattlEye FAQs below: 

Rainbow Six Siege BattlEye FAQ

 

BattlEye FAQ 

You can find more details about BattlEye's concern for privacy here. 

 

If you are in need of assistance, please do not hesitate to contact our team here.

R6 Siege Operation Dust Line

Written by FcUK_A on . Posted in Game News

The Rainbow Six Siege team has revealed early details on Operation Dust Line, the second major content update for the game, which is scheduled for release in early May. Much like Operation Black Ice before it, Operation Dust Line features two new operators from a counter terrorism unit. For this update, it will be Valkyrie (defense) and Blackbeard (attacker) from the US Navy SEALs.

Valkyrie will have access to deploy-able sticky cameras while Blackbeard will come equipped with a rifle and shield. You can tune into the PC Rainbow Six Pro League Finals on May 7 to learn more about Valkyrie, Blackbeard, and the rest of the content coming in Dust Line. Rainbow Six Siege Season Pass holders will get access to the new Operators the week of May 9.

 

Operation Dust Line is the second of four major content updates scheduled for the year. It comes after Operation Black Ice, which featured two new Operators from Canada’s Joint Task Force 2 – Frost and Buck – as well as the new Yacht map.

 

 

 

Patch Notes - Update 1.3

Written by FcUK_A on . Posted in Game News

Today we are sharing our third title update. This one is smaller because we felt we needed to quickly fix some issues. The changes described below will take effect on January 13th for PC and on January 20th for consoles, except the server tick rate improvement, the anti-cheating and banning policy improvements as well as the out-of-zone insta-kill option which is effective for all immediately (read below for details). This patch will be released on PC first because of the faster deployment process, in order to test the impact the fixes have and adjust if needed. Note that today, January 13th, Patch 1.2 takes effect on consoles. A much bigger patch, Patch 2.0, will be released at the same time as Season 1, on February 2nd, and will be made available on PC and consoles at the same time.

Please refer to our post about our top priorities and known issues to see our current plans and steps we are taking to improve the game as we move forwards. Note that this update, Patch 1.3, will not fix all of our current top issues and that we are actively working on fixing them as soon as possible.

General Tweaks & Improvements

Anti-Cheating Improvements

Cheating countermeasures have been improved further.
Banning policy update: all cheaters detected by the system will be banned permanently. No more three day ban for first offense.

Exploit Fix: Defenders Exiting the Preparation Phase

Added a configuration that allows us to turn ON an insta-kill configuration for Defenders that go outside their zone during the preparation phase (this behavior should not be possible, but if exploits are found, the guilty shall be punished by a swift death!) We will be able to activate this functionality at any time. We will first be testing it on XB1 during the afternoon of January 13th (Montreal time). If it proves effective, we will be deploying this on all platforms later that day.

Top Community-Raised Bug Fixes

Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised community bugs

Level Design Fixes

  • Fixed a bug that allowed players to exit their zone during the preparation phase (red wall).When transitioning from prone to standing position combined with putting up a barricade, players were able to go through walls. We believe this exploit is now solved. Please share your experience in this forum thread if you still encounter it after the patch (information we are looking for listed in opening post).

Online Fixes

  • Partial fix of Error [2-0x00000041]. Refer to the High Priority Issues in the Known Issues post for full information.
  • Potential full fix of the loading screen freeze (smoke background). Refer to the High Priority Issues in the Known Issues post for full information.
  • Potential full fix of the failed data synchronization issue. Refer to the High Priority Issues in the Known Issues post for full information.
  • Session authentication operation requests are now using the per data center proxy instead of the dev one.
  • Improved error tracking, for easier issue identification from our side.
  • Ranked matches reconnection fixes for PC:
    • If game was closed by pressing [x] or ALT+F4, the players will not be leaving all sessions any more.
    • Players leaving a Ranked match by pressing F10 will now be receiving reconnect & abandon messages.
    • Players leaving a Ranked match by quitting with ALT+F4 will now be receiving reconnect & abandon messages.
  • Various smaller connectivity and crash fixes.

The Rainbow Six Siege Development Team

Siege Patch Update 1.2 OUT !

Written by FcUK_A on . Posted in Game News

Hello everyone!

Today we are sharing our second title update. Keep in mind that we will be improving with every update. The changes described below will take effect on January 7th 2016.

Please refer to our post about our January 2016 Priority – Fixing Top Issues to see our current plans and steps we are taking to improve the game. Note that this patch, Update 1.2, will not fix all of our current top issues and that we are actively working on fixing them as soon as possible.

GENERAL TWEAKS & IMPROVEMENTS

HIT REGISTRATION IMPROVEMENTS

Updated the server tick rate
With the goal of improving positioning and shooting replication, we had deployed a first update in which the player position update rate is set to 60 times per second (vs. the previous 30). This change however has been done in an intermittent fashion and in certain regions only, as we were testing various configurations. We are now satisfied with its state so we are now deploying this update to all users.

Data center selection is now possible
To change their default data centers, users can select their Rainbow Six Game file (usually located in C:\Users\your name\Documents\My Games\Rainbow Six - Siege\your Uplay ID), to select GameSettings.ini. Once opened, in the data center section, replace the word ‘default’ by the region’s short name that you wish to have as your default data center. Then, save the file. The next time you launch the game, your default data center will be the one you have selected.

MATCHMAKING IMPROVEMENTS

Refining the quality of PVP matches with more evenly matched opponents
  • Added a criteria that increases the odds of pre-made parties being matched against a squad with an equal number of pre-made parties within them.
  • Skill criterion originating from the player’s region is now more precise.
Improved connectivity to PVP and PVE matches
  • Increased match quality by ensuring players using the same data center get matched together, leading to better ping.
  • Improved accuracy of the estimated waiting time while in lobby.

TOP COMMUNITY-RAISED BUG FIXES

Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised community bugs.

GAMEPLAY FIXES

  • Ranked matches HUD synch with Casual update has been applied (read: playlist changes from this forum post).
  • Did some fixes on an issue in which players would get stuck when walking, running or at the end of a rappel. The player could do other actions and rotate but couldn’t move. However, some bugs are still present so this issue is still being worked on.

LEVEL DESIGN FIXES

  • Kanal: fixed a bug in which the red blocker wall was not present on a window in the holding room for Defenders and allowed them to exit their zone during the preparation phase.
  • Some lighting issues on maps have been fixed.
  • Some minor collision issues have been fixed on House, Clubhouse, Kanal and Russian Café.

ONLINE FLOW FIXES

  • Fixed Error [3-0x0001000B].
  • Partial fix of Error [2-0x00000041]. Refer to Top Issues in the Known Issues post for full information.
  • Partial fix of the loading screen freeze (smoke background). Refer to Top Issues in theKnown Issues post for full information.

UI FIXES

  • Player skill rank display has been re-activated.
  • Authentication pop-up title had inconsistent spacing.

AUDIO FIXES

  • XB1: Fixed a bug in which if a player constrained the game, snapped an app, then unconstrained the game, he or she would lose the voice chat.
  • XB1: Fixed a bug in which the game did not exhibit any audio whilst the player had any app snapped.

OTHER FIXES

  • The Season Passes temporary activation for everyone for issue identification purposes has now ended, see this post for more details.
  • Fixed a bug in which the Tier 5 faded skin for the FBI’s 5.7 USG pistol didn’t unlock even after purchasing it.

First Rainbow Six Siege Update Arrives Mid-December

Written by FcUK_A on . Posted in Game News

BUGS ON REPLICATION AND KILLCAM

Let’s start by talking about quick fixes. We have a few bugs that we managed to get out of the way and that will be fixed for our next title update in mid-December:

– Fixed: Pawn rotation latency: the difference between a player’s action, the server’s perception and another player seeing said action had an extra delay due to a bug. This had even more impact on shield wielding Operators since sometimes players using those would think they were protected while they were not because of the additional delay caused by the pawn rotation bug.

– Fixed: Shield positioning while rappelling: certain shield angles were not being replicated properly, this caused the shield wielding player to be overprotected in certain cases. This caused hit detection issues for the player shooting at the shield wielding player.

– Fixed: Shooting and moving while rappelling: when moving and shooting while in rappel, the hits were sometimes not registered properly by the server.

– Improved: Kill cam replication issues: the kill cam was not displaying an accurate representation of hit positions. The point of view seen after death was not the exact point of view of the killer. Moreover, we have instances in which the kill cam shows body parts sticking through walls while they actually weren’t being seen from the killer’s perspective. This has been improved for the next title update, but we still need additional work on this. It is still considered under development.

SERVER TICK RATE

We are currently investigating having a higher tick rate, which would improve positioning and shooting replication. The current servers run at a tick rate of 64, but the position of players is updated 30 times per second. We have plans to address this very soon and are currently running tests in which we have a position update rate of 60. If the results are satisfying, we will be deploying this in a future update as soon as possible.

CONNECTION TO WRONG DATA CENTER

Another issue we will be working on is that right now, some players connect to the wrong data centers. If you are not connected to the nearest data center, your gameplay experience will likely not be ideal. We believe that the best solution for this will be to allow the players to select their data centers and that is what we will be working on.

GENERAL ISSUES WE ARE AWARE OF

Although we do have a high ping kick in place, one thing to note is that there are some edge cases in which some players have high ping due to poor internet connection spikes. This affects replication quality for the other players within that person’s match.

We hope that this addresses your concerns and we will make sure to keep you updated as we keep monitoring and improving on this and progress within our plans.

In addition Ubisoft is “currently working on making [the Harvard map from the Article 5 mission] available for all in PVP and PVE, on top of all other free maps that are planned for year one,” though “no additional single player Situations are planned as of yet.”

Voice chat issues on PC are also being looked into, among many other things. There’s a lot more you can read about for yourself in the full Reddit thread. Furthermore, be sure to check out this Forum thread listing off all the currently known bugs and issues and what’s being fixed.

R6 Siege Open BETA.

Written by FcUK_A on . Posted in Game News

The Rainbow Six Siege open beta will be available from 25th-29th November, Ubisoft has announced.

Those who got into the closed beta will gain access to it 24 hours early on the 24th. (Exact launch times vary by region.)

1

The Rainbow Six Siege open beta will contain three maps (Kanal, Hereford and House) along with three game modes. These include two PvP modes, Bomb and Secure Area, along with the PvE Disarm Bomb mode in which 1-5 players must take out a unit of terrorists. Once you infiltrate the base and disarm the enemies' bomb, they'll start swarming you from outside so you'll have to set up defenses in an Assault on Precinct 13-like scenario. Johnny rather liked solo-ing this mode.

The open beta will contain 14 different Operators, including the heavy machine gun-wielding Tachanka and the sniper Glaz, though the closed beta fan-favourite Fuze won't be available until the game launches on 1st December.

Unfortunately, data from the open beta will not transfer into the retail game.

R6 Siege - Post BETA Dev update.

Written by FcUK_A on . Posted in Game News

 

Have a read through this update from the Devs for Rainbow Six Siege. 

The line which stands out for me is this one !

"Custom matches that aren't held on dedicated servers (LAN or peer-to-peer) will be listed in a server browser."

POST BETA DEV UPDATE

Cheers

A

Battlefield 4 Community Operations DLC and Fall Patch !

Written by FcUK_A on . Posted in Game News

EA are pleased to announce that the Battlefield 4 Community Operations DLC & Fall Update will start rolling out today. For the Fall Update, expect a slew of improvements to a variety of weapons, vehicles, classes, team/objective play, and much more.  

The Battlefield 4 Community Operations DLC will be a separate download from the Fall Update.

The Community Operations DLC will include a new map, Operation Outbreak.

Learn more about Community Operations with these six quick facts 

Six Quick Facts About Battlefield 4 Community Operations

Patch notes have been posted: 

UPDATE HIGHLIGHTS

R6 Siege Pre-Order

Written by FcUK_A on . Posted in Game News

 

I've pre-ordered the game now from CD Keys its down to £20.99 and with their 5% off Facebook code you get it for £19.94 which is a cracking price. 

Ok its not the Steam version but everyone will need to use UPlay to play the game anyway so whats the point of paying £49.99 just so you can download it through Steam !.

To goto the site click on the below link.

R6 Siege Pre-Order

Cheers 

A

 

EDIT

Dropped to £19.99 Now ! £19.00 with 5% Code.

FcUK R6 Siege Games

Written by FcUK_A on . Posted in Clan News

It was good to see a few of us playing R6 Siege Closed Beta tonight and have a good crack on TeamSpeak. Its been a long time coming, so lets buy the game and let the good times start again.

And Remember FcUK was built on Team Work ! and there is a I in TEAM !! lol.

See the below forum post for some ingame screenshots.

R6 Siege screenshots

A

Re-doing Website and Forum !

Written by FcUK_A on . Posted in Server News

I'm re-doing the website again after I've now successfully migrated the phpBB3 forum over to Kunena and a fresh install of Joomla.

All users will be asked to change their password when they sign in for the first time.

Any issues let me know.

Cheers

A