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Topics in Category: Ghost Recon Series Games - Fearless Clan United Kingdom Sun, 21 Jan 2018 22:30:29 +0000 Joomla! - Open Source Content Management /media/kunena/images/icons/rss.png Topics in Category: Ghost Recon Series Games - Fearless Clan United Kingdom en-gb Ghost Recon Wildlands E3 Trailer - by: FcUK_A

Ghost Recon Series Games Thu, 18 Jun 2015 18:16:57 +0100
Ghost Recon Phantoms - by: FcUK_K Ghost Recon Series Games Wed, 11 Jun 2014 16:25:58 +0100 Ghost Recon: Future Soldier Pc 15th June. - by: FcUK_A
Ghost Recon Series Games Fri, 06 Apr 2012 20:57:58 +0100
Ghost Recon: Future Soldier - Live Action Trailer - by: FcUK_J Ghost Recon Series Games Fri, 26 Mar 2010 19:56:24 +0000 Ghost Recon: Future Soldier - by: FcUK_Z
Ghost Recon Series Games Wed, 17 Feb 2010 17:31:25 +0000
Tom Clancy's Ghost Recon: Future Soldier Trailer - by: FcUK_I
Ubi......Lick em bitch.... I aint buying any Ubi game ever EVER!!!!!!!

Same goes for IW too.

And yes i would bet the house that this game is a straight console port if its released on the pc.

Ubisoft they're a bunch of shameless motherless FcUKs.]]>
Ghost Recon Series Games Fri, 12 Feb 2010 11:50:45 +0000
GRAW 2 1.5 Patch !!!! - by: FcUK_A ... iew&id=807

Ghost Recon Series Games Fri, 15 Feb 2008 09:11:42 +0000
GRAW 2 Patch 1.3 is out. - by: FcUK_A Ghost Recon Series Games Mon, 13 Aug 2007 11:05:21 +0100 Next GRAW 2 Patch out tomorrow (Monday) - by: FcUK_A I don't have an exact link or time but I know you'll be happy its coming.

List of fixes

- Fixed some firewall server browsing issues.

- Fixed server sorting to sort on number of players instead of max.

- Fixed save crash on Ageia Island when running Extreme Physics mode.

- Fixed missing Rate of Fire sound on the HK21.

- Enabled all Map Editor functions.

- Added tutorials to \public-tools\tutorials\ (Only available in English)

- Added various modding tools to \public-tools\

- hud_visibility.xml added to settings folder, which enables advanced users to select transparency of hud elements.

- hud_palett_2.xml added to settings folder, enables advanced users to change the colors of the hud and menus.

- Fixed some issues with weapon mod equipping / removing.

- Fixed some faulty server settings.

- Fixed some collision issues on multiplayer maps.

- Fixed bugs and occasional crashes.

- Ghost speech properly disabled if you uncheck Voice Quotes in options

- Additional fixes to the Serverlisting.

- Fixed the bug when you tried to add favorites on a newly created profile.

Posted By Black_Widow9
Ubi Forum Manager]]>
Ghost Recon Series Games Sun, 12 Aug 2007 11:11:23 +0100
So Who has GRAW 2 ? - by: FcUK_A Ghost Recon Series Games Fri, 10 Aug 2007 21:47:40 +0100 Ageia PhysX without the Card !! - by: FcUK_J Ghost Recon Series Games Mon, 06 Aug 2007 19:56:59 +0100 Ghost Recon: Advanced Warfighter 2 Tweak Guide - by: FcUK_A [/web]]]> Ghost Recon Series Games Fri, 03 Aug 2007 22:14:27 +0100 GRAW 2 And no SAD'S !! - by: Stormdog ]]> Ghost Recon Series Games Mon, 16 Jul 2007 21:47:45 +0100 GRAW 2 MP Demo - by: Cully Ghost Recon Series Games Tue, 19 Jun 2007 15:31:14 +0100 GRAW 2 Pc Beta MP - by: FcUK_A
[url=][color=green:nm1ic6qd]Open Beta, 500 more Spaces[/color:nm1ic6qd][/url:nm1ic6qd]]]>
Ghost Recon Series Games Thu, 26 Apr 2007 12:16:00 +0100
I am a GOD !! - by: Sheepy ]]> Ghost Recon Series Games Mon, 26 Feb 2007 23:50:24 +0000 GRAW 2 - by: FcUK_A Ghost Recon Series Games Wed, 07 Feb 2007 21:13:44 +0000 GRAW Server Shutdown - by: FcUK_A :D]]> Ghost Recon Series Games Tue, 05 Dec 2006 09:31:06 +0000 GRAW 2 Announced - by: FcUK_A Ghost Recon Series Games Fri, 24 Nov 2006 07:02:40 +0000 Good Tweak Settings - by: FcUK_A
I have tried a few things but not made much difference, Also somehow even when I go from low settings and work my way up to full Graphic settings my in game FPS don't really change much !!

Ghost Recon Series Games Sun, 24 Sep 2006 14:43:16 +0100
PhysX - by: FcUK_B ... dZViewItem ]]>
Ghost Recon Series Games Sun, 24 Sep 2006 09:09:10 +0100
GRAW PC map pack 3 released - by: Pain_Luv and still owned everyone <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
so never laugh too early <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: -->]]>
Ghost Recon Series Games Sat, 16 Sep 2006 15:43:10 +0100
GRAW Clan Buy !! - by: FcUK_A
Ghost Recon Series Games Sat, 16 Sep 2006 12:29:45 +0100
GRAW PC MP Pack#3 : Q&amp;A - by: FcUK_A
A. Siege mode and the Original Ghost Recon Cooperative mode are the two new additions to this final multiplayer pack. Both modes feature 3 levels. Siege is composed of “Strongpointâ€Â]]>
Ghost Recon Series Games Wed, 06 Sep 2006 13:15:43 +0100
GRAW Dedicated files maybe out before June's MP patch !! - by: FcUK_P ]]> Ghost Recon Series Games Fri, 25 Aug 2006 00:50:34 +0100 gr3 £9.99 - by: FcUK_A Ghost Recon Series Games Thu, 24 Aug 2006 20:18:19 +0100 GRAW @ £14:99 - by: FcUK_D ]]> Ghost Recon Series Games Mon, 03 Jul 2006 19:39:43 +0100 New info on the GRAW update - by: Grave-Digger Ghost Recon Series Games Wed, 21 Jun 2006 19:03:49 +0100 GRAW patch 1.06 - by: FcUK_K
had to reinstall graw and get patch off X-Fire before it would work again

Ghost Recon Series Games Sat, 13 May 2006 11:53:47 +0100
GRAW Been hacked already !! - by: FcUK_P Anti-Cheat for GRAW i unknown.... <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: -->]]> Ghost Recon Series Games Sat, 06 May 2006 12:22:25 +0100 Get it NOW - by: FcUK_A Ghost Recon Series Games Fri, 05 May 2006 16:58:10 +0100 New MP screens and Q&amp;A - by: FcUK_J Ghost Recon Series Games Thu, 04 May 2006 21:43:19 +0100 GRAW Tweaking - by: FcUK_B

Ermmmm that makes sense..lets bring out the xbox360 game full mp xbox live support.... sweet as a nut..


lets bring out the pc version delayed by 1 year and ohh.. lets not add mp version to it..

Only UBI could fuck it all up like this for PC Owners.. im sticking with me 360 i nearly finished it btw.. wont be buying it until it runs sweet and they sort out all the problems]]>
Ghost Recon Series Games Thu, 04 May 2006 19:56:32 +0100
Some ingame SS's of my game on 1600 x 1200 - by: FcUK_A

Ghost Recon Series Games Thu, 27 Apr 2006 22:46:03 +0100
Demo this Week? - by: FcUK_P The best translation I can come up with at this time is...

&quot;Well, the demo is out next week! One of the folks that were at the fan's day yesterday
asked the question and one said for them that the demo is due out next week but no
exact date was specified.&quot;

Keep your eyes peeled on the [url=http&#58;//www&#46;ghostrecon&#46;com/uk/:102rpgii][color=red:102rpgii]official sites[/color:102rpgii][/url:102rpgii] for the exact date and content of the demo.]]>
Ghost Recon Series Games Tue, 25 Apr 2006 13:54:41 +0100
More Screen Shots from a German GRAW Site - by: FcUK_A

Ghost Recon Series Games Sun, 16 Apr 2006 21:29:38 +0100
New Ageia GFX Chip on GR:AW footage - by: FcUK_A " title="Confused" /><!-- s:? -->

Ghost Recon Series Games Sun, 16 Apr 2006 00:08:24 +0100 GRAW Gameplay Footage - by: FcUK_A Ghost Recon Series Games Sat, 15 Apr 2006 23:19:02 +0100 Multiplay GRAW PC Movie - by: FcUK_A Ghost Recon Series Games Sat, 15 Apr 2006 23:06:04 +0100 4 New GRAW ingame movies - by: FcUK_A Ghost Recon Series Games Fri, 14 Apr 2006 20:23:22 +0100 Multiplayer Details Revealed !! - by: FcUK_A
To prepare the world press for Ghost Recon Advanced Warfighter, Bo Andersson, co-founder and CEO of GRIN, the development studio of this game, made a producer tour to all corners of the world to show a beta version of the game. was there when Bo was in The Game Syndicate in Rotterdam and asked him questions about specific features which will appear in Ghost Recon Advanced Warfighter for the PC. No well-known facts or questions about the number of levels or polygons, but detailed information about the game, and specifically the multiplayer part.
While playing the game it would crash every now and then. Bo wasn’t surprised and told us that it should crash, otherwise it would have been the final version.
Bo used to be in the military, and his contribution to the game is found in the military aspects and the artificial intelligence for team-mates and enemies.

Differences and similarities
If you’ve played one of the console versions of Ghost Recon, you’ll on the one hand recognize locations and material, but on the other hand you’ll see differences.
The PC version was developed separately from the console versions, but is based on the same image and video material from Mexico City and of course on the same city map. The resulting game is much larger than the console version, resulting in longer missions.
We’ve received emails from worried people with questions regarding the stability of the game. Stability has a high priority at GRIN, because missions can last for several hours and you don’t want to crash just before a checkpoint. Using the official internet forums GRIN will try to stay in contact with the community, especially regarding problems with the game.

This brings us to the patches. Every program contains bugs, even GRAW, something which Bo doesn’t deny. Patches will be released which will contain bugfixes as well as additional content.
Another point of frustration with the community is cheating. GRIN chose to develop their own anti-cheat solution, instead of using third-party tools like Punkbuster. The anti-cheat functionality will be updated with patches as well.

Now the most important aspect of the game for hard-core gamers: multiplayer. You can play with and against each other over local area network and internet, because cooperative play is also included. Together with your friends and optional AI players you can take on the singleplayer missions, with the difference that the enemies are much more difficult and there is no save option during missions. When a human player dies, he cannot respawn, but it is possible to take over an artificial teammate, when there are any alive. When the last human player dies and there are no more artificial teammates left, the mission is failed.
You can start a server from within the game, where you’ll find the option to host a dedicated or listen server. If a separate dedicated server will be available during launch is unsure, it might be developed and released later. GRAW will be using Gamespy for its internal server browser, and you don’t have to memorize IP addresses, because a favourite server save option is provided.
The server will be managed using the internal game menu, and there is at this moment no intention to create a remote console option. When you run a dedicated server you’ll need a computer comparable with a computer you need to run the game, with the exception that a server doesn’t need a high end videocard, and needs more memory and bandwidth, depending on the number of players.
Something which was previously not possible is possible now: joining a running game. No more waiting until the game is finished, you can join whenever you want, something which is quite normal for less tactical FPS games. For people who want to stick with the old behaviour there will be an option to switch this.
Features which might get added in a patch, but which are not included in 1.0 are demo recording and ingame content download, so you’ll be able to join any server, even if you don’t have that map. There will be no ingame voice communication, a decision which I support. There are enough good external tools available, something which GRIN has correctly taken into consideration.

The last item we discussed was the availability of modding tools. There will be a mapeditor available, and other aspects of the game will be changeable using the XML based configuration files.
Bo wanted to stress that GRIN will keep listening to the community after the release and that features might get added or changed based on the response.

Source: ]]>
Ghost Recon Series Games Wed, 12 Apr 2006 15:20:51 +0100
GRIN GRAW Video - by: FcUK_A GRIN Video 22mb

A word-for-word translation and a sentence-for-sentence comparison for all you language-interested people.

Det har ju varit vi, Redstorm och Ubisofts internstudio i Paris.

It has been us, Redstorm and Ubisoft's internal studio in Paris.

Vad vi har gjort egentligen är att vi har delat story och vi har delat "narrationen", det som CNN-reportern läser upp, eller din general som ger dig "mission" och så vidare.

What we've done really is we've shared a common story line and the "narration" - that which the CNN reporter reads, or your general who gives you missions etc.

Vad vi har fått fria händer att göra det är att lägga upp hur varje "mission" fungerar, och hur egentligen "gameplayet" fungerar - för PC-versionen.

What we've been allowed to create freely is the way each "mission" works, and how the "gameplay" really works - for the PC version.

Skillnaden från 360'n är egentligen att PC-versionen är mycket större - den är tre gånger så stor. Så du har väldigt mycket terräng att röra dig igenom.

The difference from the 360 is that the PC version is much larger - it's three times as big. So you have a lot of terrain to move through.

Vi kör ju en helt annan motor, till exempel. Det är ju GRINs motor sen sju år då, som vi kör.

We use an entirely different engine, for example. It's GRIN's own engine since seven years, that we use.

Även animationer skiljer sig, och, ja hela den grafiska "looken" har vi gjort från grunden - så all arkitektur och alla "props" och alla sådana där saker är speciella för PC-versionen.

The animations are different too, and, well the entire graphic "look" we've redone from the ground up - so all architecture and all "props" and all that stuff are unique for the PC version.

Den som har ett AGEIA-kort får bara mer visuell, eller fysisk effekt - och den som inte har det kommer få en mindre fysisk och en mindre visuell effekt, men det kommer inte att påverka hur de spelar mot varandra eller nåt sånt där.

Those who have an AGEIA card only get more visual, or physical effects - and those who don't have one will have less physical and less visual effect, but it won't affect how they play against each other.

Vad vi har fått göra är att skriva en generell AI, som klarar att lösa situationer oavsett var du stoppar in den - så det är nästan ingenting som är "pre-scriptat" i Ghost Recon utan AI'n är väldigt adaptiv och... reaktiv på vad du gör, vilket gör att du får väldigt intressanta situationer varje gång du spelar om spelet. Det är annorlunda varje gång.

What we've had to do is write a general AI, that can handle situations regardless of where you put it - so there is almost no "pre-scripted" stuff in Ghost Recon, but the AI is very adaptive and... reactive to what you do, which caters for a lot of interesting situations every time you play the game over again. It is different every time.

Plus att, på AI-fronten så har du också det här med att teamet - du behöver inte "babysitta" dem utan du använder dem verkligen som ett redskap.

And also, on the AI side you have this thing with the team - you don't have to "babysit" them, but you really utilize them as a tool.

Alltså, det är ju ett realism-krav i Ghost Recon, som man måste ta hänsyn till.

There is a certain demand for realism in Ghost Recon, that you have to take into consideration.

Det som har varit den riktiga utmaningen, det har ju varit att åskådliggöra Mexico i detalj - på så stora områden - och där har vi jobbat tillsammans med UBIsoft för att ta fram foton över Mexico City... se till att detaljerna stämmer.

That which has been the greatest challange, has been to realize Mexico in detail - on such large areas - and there we have worked together with UBIsoft to produce photos over Mexico City... make sure the details are right.

Nu utspelar sig ju det här 2013 så vi kan ju ta oss vissa friheter, hur vissa gator är sträckta - om det har hänt en sak med en viss byggnad och så vidare. Allt för gameplayet.

Now the game takes place in 2013 so we are allowed to take certain liberties, how certain streets run - if something has happened to a certain building etc. Everything for the gameplay.

Co-op-läget just nu är så att du kan spela fyra man genom hela kampanjen.

The co-op side works right now so that you can play four guys through the entire campaign.

Så att du har, så att du kan skapa en special forces-grupp - så kan du sitta hemma med polarna och köra genom, ja, hela äventyret.

So you have, so you can create a special forces group - so that you can sit at home with your buddies and play through, well, the entire adventure.

I den gruppen har du en "team leader" som kan ge ut order, så du kan säga åt de andra att "ja, jag vill ha dig på den positionen, och du ska lägga 'cover fire' där borta..." Så då har du en som styr det hela och de andra som agerar kring det.

In that group you have a "team leader" who can issue orders, so that you can tell the others "yeah, I want you on that position, and you should lay over fire over there..." So you have one who controls the entire thing, and the others who act around that.

Nu sitter vi ju bara och putsar, så att säga - så nu har vi haft tid att lira.

Now we're mostly sitting around, polishing, so to say - so now we have had the time to play.

När man utvecklar sitter man ju egentligen bara och testar de små, olika elementen - men de sista två, tre månaderna då blir det mycket "multi player", mycket sitta och bara speltesta varje "mission", så att... det har varit rätt roligt.

When you are in the developing phase, you really just sit and test the small, different emelents - but the last two, three months there's a lot more "multi player", very much sit down and test the gameplay and each mission, so... that has been quite fun.

Framför allt har det varit jättekul att spela "multi player" mot UBIsofts testavdelning... som för övrigt aldrig vinner mot oss... haha...

Above all it's been a blast to play multi player against UBIsoft's testing department... that by the way never wins against us... haha...]]>
Ghost Recon Series Games Wed, 12 Apr 2006 14:50:48 +0100
GRAW Preview from GR Net and - by: FcUK_O Ghost Recon Series Games Tue, 11 Apr 2006 22:33:02 +0100 New GRAW PC Trailer ;) - by: FcUK_K Ghost Recon Series Games Sat, 01 Apr 2006 10:53:41 +0100 A few more Screen Shots !! - by: FcUK_A
M8 from work tho who is playing it online on the 360 just bought a pioneer 43&quot; LCD HD and a motorised Stand which goes up down and tilts the screen in all angles!! SAD !! But looks fucking sweet playing GRAW on it !!

Ghost Recon Series Games Mon, 27 Mar 2006 21:01:27 +0100
Ghost Recon Advanced Warfighter PC OFFICIAL release date - by: FcUK_A Ghost Recon Series Games Mon, 20 Mar 2006 09:01:37 +0000 More GRAW PC Screen Shots !! - by: FcUK_J Ghost Recon Series Games Wed, 15 Feb 2006 18:55:03 +0000 GR:AW PC Minimum Specs - by: Sheepy " title="Confused" /><!-- s:? -->

any excuse to upgrade is a good one <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: -->]]>
Ghost Recon Series Games Sun, 05 Feb 2006 03:17:42 +0000
More Ghost Recon Advnaced Warfighter PC Q&amp;A - by: FcUK_P

Ghost Recon Advanced Warfighter PC only live chat
Date: Dec. 1st, 2005

[Ryosan] Bruno Guerin - EMEA Community Manager
[Ulf] Mathieu Girard – Producer, Bo Andersson - Executive Producer and military expert, Ulf Andersson - Lead Game Designer, Simon Viklund - Sound Designer

[Ryosan] Our guests this evening are Mathieu Girard (Producer), Bo Andersson (Executive Producer and military expert), Ulf Andersson (Lead Game Designer) and Simon Viklund (Sound Designer).
[Ulf] Hello everybody!
[Ryosan] Thanks for taking the time to be with us guys. We have a small issue so the guests will answer through one PC only, but they're all here ;) Let’s begin, then!

[RatoN] How many enemy AIs will we be fighting in GRAW SP and COOP?
[Ulf] Up to 20 against you and your ghosts. Plus there are vehicles, both in the air and on ground.

[[MAD]Inferno] Is there a scheduled demo before the official release of GRAW?
[Ulf] Yes, the demo is scheduled for release in the beginning of 2006, before the release of the full game.

[Joseph_Q] Can you tell us about recommended and min specs?
[Ulf] We haven't determined the minimum specs accurately yet, but we are of course concerned that everybody should be able to play the game. The engine allows scaling of features and detail levels.

[DS] How large will the maps be, SP and MP?
[Ulf] Wait, we'll try to find a ruler... The maps have an average size of 600x600 meters, in SP.

[stevenmu] Will there be 'soul-switching' in the single player mode or will Cpt. Mitchell dying mean 'Game Over'?
[Ulf] Yes, in this game, you take on the role of one single soldier - just as you would if entering a real battle. If you die, you're dead. You can see through your team mates' head-mounted cameras, to see where they're at, this replicates a bit of the GR1 tactical feeling.

[XtraT] So, how realistic will the game be? Are there any real army people helping with making the game as realistic as possible?
[Ulf] Bo: yes we have a lot of guidance from former army specialists from outside the company and from the inside as well. I myself was signed to a special forces unit here in Sweden for two years before starting GRIN. That of course gives me a great benefit and pleasure to be hands on in the project. Also the connection with RSE and their army contacts is a great inspiration.

[Peter] Everyone knows that PC-gamers love cooperative game style - still, almost no game developers seem to understand it. Will Ghost Recon Advanced Warfighter for PC support cooperative game style?
[Ulf] Of course - this is one of our main focuses for the entire gameplay. The tactical approach is balanced with the co-op in mind.

[Prozac] Will the HUD be customisable and to what degree? Colours, position, size, on/off...
[Ulf] Depending on what happens in-game, the HUD adapts and changes, to give you more intel if that's what you need, and more view, if that's what you need.

[Vth_F_Smith] How many people were involved in the Production of GR:AW?
[Ulf] About 40 people for the core team on the PC version, plus a lot more people from UBI.

[Tricksta] What game engine will you be using ? Is it old or a new engine?
[Ulf] It's our own Diesel Engine, version 6.0. It's a next-gen engine that we've developed over time in collaboration with nVidia, ATI and also of late Ageia to support the latest and greatest PC hardware features.

[Kirq] how many bullets is needed to eliminate enemy in GRAW ?
[Ulf] That depends entirely on his protection - as in real life, you can hardly survive a bullet to the head, although you can take two, maybe three in your vest. Oh, and it depends on the weapon you're using, too.

[SleChY|GP] there will be prototype weapons in the game? what can we expect of this?
[Ulf] Yes, the CRYE and the XM8. All the rest are existing weapons that are in use today.

[WhiteKnight77] Why the arrows pointing out team mate positions?
[Ulf] Yo Whitey. So that you'll know where they're at. In GRAW, it is very important to cover you angles, and position you team correctly at all time. Moving down the streets, you cannot run'n'gun. You have to make tactical choices all the time, and your team mates is your tool to get the upper hand in combat.

[KS-Grizzli[ModoFR]] Will you provide a SDK?
[Ulf] We cannot reveal that information as of now, but it's in the works. =)

[Kirq] Please tell us something about replayability aspect of GRAW ?
[Ulf] Replaying the game, you can of course choose to take alternative routes through the maps, as well as different tactical approaches. The AI will of course adapt to your tactical approach, and team setup - varying your experience greatly. The non-linear maps open up huge possibilities different strategies.

[Kirq] Is gore level in GRAW going to be similar to GR1 ?
[Ulf] Yes, the gore level of GR1 and GRAW are about the same level.

[[MAD]Inferno] What measures are being taken for an anti-cheat?
[Ulf] We want to implement anti-cheat measures as late as possible, to assure that we get the latest and best to address this important issue. We cannot reveal more than that at the moment.
[Peter] Apart from the most obvious - reconfigurable controls and higher resolutions - how will Grin make sure that Ghost Recon 3 won't be another Playstation 2-conversion running on modern PC hardware?
[Ulf] First off, content art, sound, technology and gameplay is entirely unique for the PC version. The entire PC version is made exclusively for the PC, and stand alone from the console versions in terms of gameplay. I'll go a bit further on this: First off: The tactical layer of the PC game is much more advanced than the console approach. We have a real time 3d view of the battle field where you as a squad leader can see the action and plan it real time. This to be able to set up the best tactical approach as the combat and pre-combat changes. Adding to this we have individual control of 3 team mates and other support troops. This to design complex flanking and attacking patterns both on the fly and through your tactical interface. It is really a tactical sim as you never have seen before on any format. Next we have a exclusively designed control on the PC that makes the player immersed in the body of Captain M. We are able to control him with great accuracy for both stealth, position in covers and shooting positions. This is what we call the advanced leaning system which allows 8 way leaning, sliding and even diving into cover.

[ShytKicker] Another question, what will the final game use? Third-person view, first-person, or over-the-shoulder? Seems like I seen trailers with all 3 used. And my fav was over-the-shoulder.
[Ulf] The PC version is 1st person only.

[RatoN] Did you find a solution for Replays? If so, are we gonna have Replays in GRAW?
[Ulf] We know how important the issue is for the online gaming community. We're looking into it, though. I'd love to have the feature in myself. We hope to get it in, but we cannot guarantee that we'll succeed, at this point.

[Paul] Tell us something more about your Graphic Engine, will it fully support Pixel Shader 3.0, and effects like HDR (High Dynamic Range) ?
[Ulf] Yes, and for the record: We were the first company to release a game with pixel shaders in. we know these kinds of features like the back of our hands. =D GRAW PC features HDR lighting, soft shadows, deferred lighting, normal mapping on everything, and an incredibly dynamic and destructible environment.

[Mumbles] Will the dead bodies remain on screen?
[Ulf] Yes.

[smoker`SleG0ne] did the team go to Mexico city?
[Ulf] Yes, we did, and we brought back plenty of photos and videos for reference to our artists. Hopefully, we're going back there after the project. =D

[stevenmu] What can you tell us about the atmosphere of the game, will there be other events happening separate to us around the city as in a real conflict ?
[Ulf] Yes, you're involved in a big and pretty intense operation, where you work alongside other units to get the job done. Through your interface you will also receive updates and intel as to what is going on at other fronts within the city.

[pagey] AT what time of day the maps are playable… do we got night, day, dawn, etc. options?..(and rain)
[Ulf] Yes, there will be missions at dusk, dawn, night and day. Everything looks beautiful.

[[MAD]Inferno] Will there be more of a push towards GRAW for PC suggesting that most first person shooters are preferred on the PC; such as more media and better means of getting news and information to the consumers?
[Ulf] Yes, you will soon see GRAW PC specific coverage, including more screenshots, audio teasers, live in-game footage, and more.

[rovholet] The colours and graphics reminds me a lot of black hawk down, Were you heavily influenced by that movie when you designed the game?
[Ulf] Black Hawk down is a movie that we studied in detail because it uses light and colour changes to clearly indicate the mood of a scene. Before a fight, things look smooth, but as the bullets start flying and things get dangerous, the light changes to a more cold and "hard" hue. We use that in game as well, to emphasize the situation.

[Ryosan] To finish this live chat, it's now the dev turn to ask you one question :)
[Ulf] Ok, we at GRIN want to know...
[Ryosan] and at Ubisoft ;)
[Ulf] If we were to develop an expansion pack - what would you like to see in it?

[Ryosan] and I open the chat...
[XtraT] Women
[Gadzooks] Snipers :-)
[Kirq] Jungle campaign !!!
[RatoN] FOREST!!!
[Jaykob] cows
[Bad_Boy561] lol
[Squall_Rifleman] Rural maps!!!
[stevenmu] Different terrain desert, jungle etc
[MadMac] Winter
[ddd] indian village
[Kimi|1UP] Snow
[Oye] More urban fighting
[Gadzooks] Vehicles !!!!!!!!
[Jaykob] lakes
[aar88] MORE GUNS
[MadMac] and a Port to Mac OS X
[Squall_Rifleman] Oh, and larger squad size.
[Peter] Ulf: Advanced physics, extended cooperative support, dynamic weather changes, day/night cycle, highly interactive environments in multiplayer.
[RatoN] raccoons
[mbrainiac] A Spec Ops opponent
[DS] Desert
[UK_Joker] no cheats
[DS] To be able to use the old maps...but enhanced
[RatoN] Aliens type
[Vth_F_Smith] Clan Support! ;)

[Ryosan] A lot of questions remain unanswered but we'll surely have other opportunities to run this kind of live chat :) Stay tuned on <!-- w --> <!-- w --> and the forums for more good news :)]]>
Ghost Recon Series Games Sat, 03 Dec 2005 11:20:47 +0000
Ghost Recon Advanced Warfighter Preview - by: FcUK_A Ghost Recon Series Games Sat, 26 Nov 2005 14:57:32 +0000 Ghost Recon Advanced Warfighter PC Q@A - by: mikeisGoD " title="Laughing" /><!-- s:lol: --> VERY NICE S LOVE IT. SEND ME 50 AND I'LL SEND U THE MONEY AFTER I RECIEVE THEM]]> Ghost Recon Series Games Tue, 15 Nov 2005 00:59:37 +0000 Latest PC Screen Shots - by: FcUK_K " title="Wink" /><!-- s:wink: -->

Thx_K <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->]]>
Ghost Recon Series Games Fri, 28 Oct 2005 18:22:57 +0100
Ghost Recon Advanced Warfighter PC Multiplayer Q&amp;A - by: FcUK_P Up to 32 players will be able to join the multiplayer mode.

Will GRAW support Linux and/or All Seeing Eye?
We will not support Linux servers when the game comes out, but this may be implemented afterwards. Time permitting we will include the All Seeing Eye feature.

Will there be dedicated servers?
Yes, we plan to run dedicated servers.

Will we be able to activate/deactivate Punkbuster in LAN without being connected to the internet?
Not everything has been decided yet regarding anti-cheat solutions, but your question is relevant and we’ll take it into account when we will start working on the subject. ?

What multiplayer modes will there be?
It is a bit too early to detail all the multiplayer modes that will be available in the final version of Ghost Recon Advanced Warfighter PC.

Will GR maintain it's 1 shot-1 kill standard?
This option will still be available at higher difficulty levels, and it will be scalable in multiplayer games.

Will the Cross-Com be used in MP?
Yes of course the CrossCom will be used in multiplayer games. Keeping this feature is essential and will allow us to maintain the tactical depth of the game while playing online.

Is it going to require a T1 with a gigabit gaming router and ping times under 20 ms to get half decent performance?
No, a cable or ADSL connection will really be enough to play the game online.

i which that UBI would get that game sorted allready... <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: -->]]>
Ghost Recon Series Games Fri, 02 Sep 2005 13:08:39 +0100
Ghost Recon Advanced Warfighter - by: FcUK_P
that grin site is a load of bollox]]>
Ghost Recon Series Games Wed, 13 Jul 2005 20:20:26 +0100
FARCRY GR MOD - by: FcUK_A Ghost Recon Series Games Tue, 21 Jun 2005 08:03:43 +0100 GHOSTRECON 3 PC !!!!! - by: FcUK_U " title="Crying or Very sad" /><!-- s:cry: -->

Ghost Recon Series Games Wed, 08 Jun 2005 08:14:12 +0100
Don't Look Good - by: Cully
I've already made up my decision about the next game to play and its without a doubt gonna be BF2! Ubi must be crappin itself being competitors of EA Games.]]>
Ghost Recon Series Games Tue, 29 Mar 2005 22:53:26 +0100
Mmmmmmm !!!! - by: FcUK_U Ghost Recon Series Games Fri, 04 Feb 2005 07:28:08 +0000 All Done. - by: FcUK_A " title="Wink" /><!-- s:wink: -->]]> Ghost Recon Series Games Mon, 24 Jan 2005 14:55:32 +0000 PS2 Ghost Recon 2 A Prequel; PC Version Delayed - by: Towsa
"ll" <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: -->]]>
Ghost Recon Series Games Thu, 30 Dec 2004 18:21:43 +0000
More GR2 Info ;) - by: FcUK_A Ghost Recon Series Games Sat, 16 Oct 2004 18:19:57 +0100 er... cant think of a topic name that aint been used - by: Kenney
Will run GR to start with and maybe progress to DS later. Haven't got IT yet but I'm hoping _X'll bring it down when he comes next time ( <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> bring it down)]]>
Ghost Recon Series Games Fri, 15 Oct 2004 16:38:37 +0100
Ghost Recon Night - by: FcUK_O " title="Crying or Very sad" /><!-- s:cry: -->]]> Ghost Recon Series Games Thu, 07 Oct 2004 18:48:35 +0100 MUST AVE patches and mods for GR - by: FcUK_P ]]> Ghost Recon Series Games Sun, 03 Oct 2004 18:15:20 +0100 SERVER RUNNING - by: Firefight

Ghost Recon Series Games Sun, 03 Oct 2004 17:17:02 +0100
Ghost Recon Night in the Forseeable future? - by: Kenney Ghost Recon Series Games Sat, 25 Sep 2004 13:26:31 +0100 Practice GR - by: Woogie Ghost Recon Series Games Thu, 16 Sep 2004 16:35:40 +0100 HomeLAN Ghost Recon 2 Interview. - 2/9/2004 - by: FcUK_A
Heather Chandler - I am really focused on the Xbox version of the game &#150; as I mentioned, there is a separate development team working on the PC version of Ghost Recon 2, and while I don&#146;t have that information right now, keep an eye out for more details about the differences between the two.

See Full Interview Below.

[web] [/web]]]>
Ghost Recon Series Games Fri, 03 Sep 2004 06:38:56 +0100
Ghost Recon 2 Preview 29/08/04 - by: FcUK_A [/web]]]> Ghost Recon Series Games Tue, 31 Aug 2004 02:58:59 +0100 Ghost Recon 2 Officially Announced! - by: Woogie ]]> Ghost Recon Series Games Tue, 15 Jun 2004 15:54:15 +0100 Ghost Recon 2 in november 2004 - by: Stormer Ghost Recon Series Games Fri, 28 May 2004 15:51:04 +0100 GR Server - by: BB_BinLiner Thanks for the games last night lads, it was a good laugh. I'd forgotten how much fun GR is.

Hope to see more of the same in the future :D give us a yell if you fancy setting up an inter Clan friendly, I'm sure we can still rustle up some GR players from BB.]]>
Ghost Recon Series Games Mon, 19 Jan 2004 09:23:42 +0000
Playing GR Etc - by: BaNsHeE " title="Wink" /><!-- s:wink: -->]]> Ghost Recon Series Games Fri, 28 Nov 2003 19:30:28 +0000