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Anyone want to look over my RvS map?

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17 years 4 months ago #17930 by FcUK_A
Replied by FcUK_A on topic Anyone want to look over my RvS map?
Yes we can Scott

A.

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17 years 3 months ago #17937 by Grave-Digger
Replied by Grave-Digger on topic Anyone want to look over my RvS map?
nice work S m8 <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> keep it up m8 <!-- s:!: --><img src="{SMILIES_PATH}/icon_exclaim.gif" alt=":!:" title="Exclamation" /><!-- s:!: -->








G

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17 years 3 months ago #17949 by Stormdog
Replied by Stormdog on topic Anyone want to look over my RvS map?
Today's update:

(As expected) FPS lag near the start area, due to the number of windows you can see into :(

On my system which usually hits about 70/80 fps, it drops to about 30. I'll have some thoughts about how to fix this - most likely I'll just pull out half the windows and replace with fake ones.

The rest of the map works fine, though :) Even looking in from the front (with over 70 windows looking into rooms) FPS is okay at around 50/60, it's just that one side view that's the problem.

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17 years 3 months ago #17964 by FcUK_J
Replied by FcUK_J on topic Anyone want to look over my RvS map?
_S m8, looks good; one thing I learnt when I use to play around with the map editor is that hardest part to judge it what size the map should be. The gameplay completely alters when you play it MP. But looking forward to giving it a run.

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17 years 3 months ago #17967 by FcUK_D
Replied by FcUK_D on topic Anyone want to look over my RvS map?
why not get it uploaded m8 we'll give it a crack tonight, see how it plays?

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17 years 3 months ago #17968 by Stormdog
Replied by Stormdog on topic Anyone want to look over my RvS map?
Today's update:
FPS problem is a lot better after blocking in about 1/7th of the windows, so I'll do a few more and get it working nicely.

Ground and 1st floors are done.

Tomorrow (tuesday) I'll furnish the 2nd floor (and the library if I get time) and prep it for a tryout :)

Note that it's currently 15MB (ouch) but zipped is far smaller so I'll put up a download - otherwise you'll be sitting all day waiting for it to load off the server. Will be good to get some live feedback at this stage so I know what direction to head in from here.

I may add some debris blocking the stairs to the upper floors in Adverserial mode, as it really does feel too big. I still want to finish the whole map for my own purposes, tho :)

Speaking of which, anyone know if it's possible to reskin the terrorists? :D

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