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Battlefield 2142 multiplayer beta impressions

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18 years 1 month ago #15865 by FcUK_A
Battlefield 2142 multiplayer beta impressions
We get to grips with the upcoming futuristic entry in DICE’s hugely popular series




More certain than death and taxes, the next instalment in the Battlefield series is almost upon us, and perhaps to celebrate the fact, DICE and EA opened the floodgates for a little while to let 10,000 of the great unwashed (including yours truly) sample what this latest entry has in store.

Set in the middle of the next century, Battlefield 2142 depicts a desperate struggle between two superpowers, the European Union and a bunch of Eastern upstarts going by the moniker Pan Asian Coalition. Up for grabs is no less than planet Earth, which finds itself in the cold, clammy grip of a new Ice Age. The back story is, of course, merely incidental, playing second fiddle to the warring dynamic between the two factions, so let’s move quickly on.






One of the biggest changes touted for BF2142 is the introduction of the Titan mode, and as luck would have it, it just happened to feature in the beta. In essence, it’s similar to Conquest in that you have to capture and hold a number of choke points.

The kicker, though, is that instead of depleting the enemy team’s tickets, the objective is to destroy the enemy team’s Titan, a gargantuan, hovering ship that serves as a main base. This can only be achieved by removing its shields with missiles launched from capture points, and the more capture points you hold the faster you can do this, after which you can lead an assault team into its bowels to blow the reactor.


French Fancy




A solitary map was included in the beta, taking its name from the Gallic city of Verdun. It was a sprawling, diverse affair encompassing open countryside as well as a bombed out, ruined settlement bordering the shattered remains of the Maginot Wall, a towering defensive fortification that stretched across the map.

Perhaps it was just my unfamiliarity with the scenario, but one thing that immediately struck me was that there was more space between capture points than in most maps in Battlefield 2. This lent the level a welcome, open feel, and it was something that sat very well with the zoom function on the main armaments of the PAC’s hover tank and the EU’s futuristic main battle tank.

Giant shell craters punctuated the map’s tundra-like landscape, and they could be used as makeshift trenches for sniping or sometimes they would swallow a buggy whole if the driver wasn’t looking where they were going.


Tanks for the Memories




Errant driving isn’t something that should occur too often though, as the vehicles remain as joyfully easy to control as they’ve been in previous games, with the slight exception of the hover tank. This levitating monstrosity actually allows you to strafe with the A and D keys, and while it’s not exactly nimble, its lateral movement can save your bacon in exchanges of fire with distant enemies. It does have one major drawback though, namely that its turret is fixed, so if someone gets in close you are easy prey.

Fast transport was provided by buggy and by a pair of airborne vehicles, with the latter owing a complimentary nod in the looks department to the drop ship from Aliens. There were no surprises as far as the buggy was concerned; it was quick, it was agile, and it had a roof mounted weapon for a passenger to spray and pray as you whizzed across the map.






Some boffin types have predicted that manned military aircraft will be obsolete by the middle of the next century, but that would be no fun, so BF2142 continues the happy tradition of putting player in airborne death machine.

The two flying vehicles on show in the beta were like hybrids of the jets and attack copters from BF2, which meant that they weren’t as fast as the jets, but were highly manoeuvrable, so you could plop them down pretty much anywhere you wanted. One of them was equipped with air to ground missiles accessible from the pilot’s position, while the other functioned more as a troop transport, but had a couple of Gatling guns on either side to dissuade any enemy from getting too intimate.


Twenty Seconds to Comply




Undoubtedly, the star of the show as far as the vehicles were concerned was the towering Battle Walker. Looking something like Robocop's ED-209 on steroids, it was a lumbering behemoth that could go toe-to-toe with anything else on the field and emerge standing on two feet. As a consequence, it was the most in-demand vehicle, and I didn’t get the chance to experience it first hand during my entire play test, except from the business end. One small consolation however, is that all its stomping generates a lot of noise, so you are given plenty of warning that it is coming your way.

Infantry combat feels similar to that of BF2, and I spent almost all of my time on foot as the assault class, whose main weapon is an assault rifle that kicks up a satisfying amount of debris when you pepper the ground or buildings. Attacking the scenery won’t win you any medals though, so it comes equipped with a secondary zoom function for sniping. The other items on offer to the class include a pistol and a health pack, which you throw on the ground and it replenishes the health of any nearby wounded friendly.


Icon See for Miles




While there’s been little fanfare to accompany it, the HUD has received a bit of an overhaul, one of the most significant changes to which is the introduction of a radial capture point status indicator that’s centered on your gun reticule. It’s a small change, but it means that you can see at a glance which capture points are under your team’s control without having to spin round or look at the mini-map or the large map.

DICE seems to have taken note of the fact that most players appreciate a breakdown of their performance at the end of a round, as it's taken that aspect to new levels. Now, you can see exactly how you’ve fared compared to other players in your favoured vehicle, while you also get a rating for your performance with your most used kit.

Its wrap up time, and I’ve a confession to make. You see, I was one of those doubters who poured scorn on the idea that DICE could warp so far along the series’ timeline and make a go of it. Having played the beta, I’ll gladly eat my words, and even go so far as to predict that this’ll be the biggest and best game in the franchise yet.

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18 years 1 month ago #15873 by FcUK_B
whats the demand on the gaf card and memory, is it going to be another game where no one buys it coz their pc cant handle it?

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18 years 1 month ago #15874 by FcUK_A
The technology

Rather than start from scratch with a brand new game engine, for Battlefield 2142 DICE has taken the now proven game engine from Battlefield 2 and implemented tweaks and enhancements to go with the game’s new futuristic look and feel. DICE has integrated new animations and shaders that don’t take as long to load, as well as integrating new atmospheric effects (such as the snow that falls in the beta demo’s Verdun map) giving the game a more immersive feel than its predecessor. DICE has also cranked up the game’s textures – higher resolution textures are everywhere once the eye candy is cranked up.

The end result is that Battlefield 2142 should play fairly well with existing hardware, and while frame rates are lower when the game’s “highâ€Â

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18 years 1 month ago #15926 by FcUK_A
lol look at these beasts !! <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->

http://www.totalbf2142.com/page.php?do=unlocks

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18 years 1 month ago #16086 by Stormdog
Replied by Stormdog on topic Battlefield 2142 multiplayer beta impressions
BF2142, that stuttering unplayable piece of crap.

I got about as far as moving around the carrier and then falling from a great height because it was lagging so much.
Can't be specs as I built this PC to run BF2, and I just upgraded to 4MB so isn't the internet connection, so it must be something I need to tweak somewhere... Didn't seem to be multiplayer lag, more a graphics draw thing. Need to find five minutes of free time from somewhere to sort it out :)

Every time I think I have some free time I get another writing deadline (I got the assistant editor post on a wargaming mag last month!), but I finally have light at the end of the tunnel in a couple of weeks.... at least, thats what I keep saying and every time I get there it turns out to be an old crappy lightbulb about to pop.

I miss gaming online :( but the other day I got up at 7am and didn't stop writing until midnight. I'd still rather be doing this than that crappy twelve-year IT career I quit back in April, though. Somehow I managed to burn a £14K settlement in the space of four months (most of it went on clearing a good part of my credit card debt) so I'm having to bump up my word count to get the bills paid...

I have three deadlines I need to hit by the end of this coming weekend, and I think then thats it for a couple of weeks so I ought to be around next week, fingers tightly crossed. Then again every time I say that something else hits me out of nowhere :(

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18 years 1 month ago #16090 by FcUK_B
fuck me s

u need to get out more bud

dont know what game u dl.. but my one is sweet.. got some bugs but hey aint we all..

demo map is a bit dull after a while l but ya can still have a laugh.... kamikaze helo pilots.. A in his star wars landwalker aint got a fookin clue where hes goin ....reckon we shld get all the fcukers on... lock down the server and have a game 5 v 5 or sommit

may the force be with you

<!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->

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