TeknoMW2 1.0 - Modern Warfare 2 Multiplayer Loader
- FcUK_A
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14 years 11 months ago #28779
by FcUK_A
Replied by FcUK_A on topic TeknoMW2 1.0 - Modern Warfare 2 Multiplayer Loader
Only J and G have the game so just add them.
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- FcUK_J
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14 years 11 months ago #28781
by FcUK_J
Replied by FcUK_J on topic TeknoMW2 1.0 - Modern Warfare 2 Multiplayer Loader
lo m8, my steam id is;
FcUK_J
FcUK_J
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- FcUK_D
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14 years 11 months ago #28782
by FcUK_D
Replied by FcUK_D on topic TeknoMW2 1.0 - Modern Warfare 2 Multiplayer Loader
out of the 3% PC sales of MW2 i wonder how many actualy bought the game and how many had the game bought for them <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt="" title="Wink" /><!-- s:wink: -->
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14 years 11 months ago #28847
by FcUK_A
Replied by FcUK_A on topic TeknoMW2 1.0 - Modern Warfare 2 Multiplayer Loader
Few updates on this
30-11
Hello,
First of all, there won’t be any release today, but an update on the progress. The Q&A will be udpated tomorrow morning.
Things done:
Console for any version of the game (mp/sp/updates)
Research related to Steam-less mode
Dedicated server mode for iw4mp.exe (kind of), with kick/ban/map rotation
Please stop coming to irc to hang around waiting for the release, it’s NOT coming anytime soon, there’s still a lot of work to do.
PS. Some screen shots will be posted tomorrow morning. Cya!
02-12
Hello everyone!
Sorry for the missing screens, it’s a rather difficult time for me, I only have 1-2 hours per day to work on MW2. I’ve decided to give a more frequent updates to cool down the hype (our server died on Monday)
First, some good news!
Getting more than 18 players might be possible.
We have a new interesting input from our forum member: Shozokui. Good job!
Stats/Exp might be saved.
Screen… it shows a custom console, it’s missing some features but it’s not my priority at the moment. Behind you can get a glimpse of the settings available in the loader. Part that needs some work the most is the MultiPlayer Client mode.
And the bad news:
Due to my limited time I cannot guarantee any ETA. Like Reaver said in the interview, we’re also reverse-engineering/programming at work, and we cannot just sit in front of the computer 24/7 doing the same thing.
Most likely joining already running game might be impossible (map rotation thread will bring all the players back to lobby before next map). But never say never!
Things to do:
High priority: Make very stable steam handling code (our team member Keb might help on getting this one done).
High priority: Make 100% correct connect functionality for the client. Less hardcore hacking = the better.
High priority: Finish Dedicated server feature.
Medium priority: Disable Direct3d rendering while in dedicated server mode.
Medium priority: Dedicated server admin commands
Low priority: Removal of the max clients limit.
Low priority: Custom console command suggestion box and text colors.
Low priority: Server browser.
PS. Thanks Skullshot !
-Smurfette
30-11
Hello,
First of all, there won’t be any release today, but an update on the progress. The Q&A will be udpated tomorrow morning.
Things done:
Console for any version of the game (mp/sp/updates)
Research related to Steam-less mode
Dedicated server mode for iw4mp.exe (kind of), with kick/ban/map rotation
Please stop coming to irc to hang around waiting for the release, it’s NOT coming anytime soon, there’s still a lot of work to do.
PS. Some screen shots will be posted tomorrow morning. Cya!
02-12
Hello everyone!
Sorry for the missing screens, it’s a rather difficult time for me, I only have 1-2 hours per day to work on MW2. I’ve decided to give a more frequent updates to cool down the hype (our server died on Monday)
First, some good news!
Getting more than 18 players might be possible.
We have a new interesting input from our forum member: Shozokui. Good job!
Stats/Exp might be saved.
Screen… it shows a custom console, it’s missing some features but it’s not my priority at the moment. Behind you can get a glimpse of the settings available in the loader. Part that needs some work the most is the MultiPlayer Client mode.
And the bad news:
Due to my limited time I cannot guarantee any ETA. Like Reaver said in the interview, we’re also reverse-engineering/programming at work, and we cannot just sit in front of the computer 24/7 doing the same thing.
Most likely joining already running game might be impossible (map rotation thread will bring all the players back to lobby before next map). But never say never!
Things to do:
High priority: Make very stable steam handling code (our team member Keb might help on getting this one done).
High priority: Make 100% correct connect functionality for the client. Less hardcore hacking = the better.
High priority: Finish Dedicated server feature.
Medium priority: Disable Direct3d rendering while in dedicated server mode.
Medium priority: Dedicated server admin commands
Low priority: Removal of the max clients limit.
Low priority: Custom console command suggestion box and text colors.
Low priority: Server browser.
PS. Thanks Skullshot !
-Smurfette
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- FcUK_H
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14 years 11 months ago #28871
by FcUK_H
Replied by FcUK_H on topic TeknoMW2 1.0 - Modern Warfare 2 Multiplayer Loader
oKIES,,,, FCUK_J CANT BE FOUND WHN ADDING TO STEAM,,,,, shall i try batty boy, savaloy?
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- FcUK_A
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14 years 11 months ago #28876
by FcUK_A
Replied by FcUK_A on topic TeknoMW2 1.0 - Modern Warfare 2 Multiplayer Loader
Big Fat bumjum !
Add me (FcUK_A) then add him off my list !!
A
Add me (FcUK_A) then add him off my list !!
A
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