Slaughter Map Revised
- FcUK_A
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20 years 6 months ago #5744
by FcUK_A
Slaughter Map Revised was created by FcUK_A
This will be added to the Servers and Ready to Download later this evening.
A Message to the Rvs community...
To start, id like to say that due to Fate willing my aspirations to fail, or my own sloppy mapping procedures, the previous version of Slaughter had some great problems with Team Adversarial game mode. Unlike the previous version, this new revised map only has a multiplier factor of Three, as opposed the previous 4. (Unfortunately that means the tango count is now limited to a max of approximately 100).... Read on...
However, on a positive note, the Team Adversarial mode is now fully functional.
To minimize conflicting file types and to prevent mis-matches, The final name of this map will be Slaughter-Revised, as a fair number of the public have already downloaded and are busy playing the previous 140-160 max tango count version, which imho is much more challenging and fun.
For future reference, please take note of this fiasco, and remember if you ever dare to make your own map for the community, try to make CERTAIN, ABSOLUTELY certain, it is the FINAL FINAL completed map version. If you fear there may be bugs, slap "BETA" on the end of it, and released it that way, as a Beta. Its significantly less embarassing that way...
Anyways, life goes on, and we are all human. Ill try to learn from this, and look forward to better, FULLY FUNCTIONAL maps. Thanks go out to the community members who have supported me so far! And... Apologies to everyone for the annoying faulty versions. I probably have the worst reputation for that... atleast im well known for SOMETHING, even if it is for sloppy map-making. hehe.
-Arctura
Slaughter-Revised (Slaughter 1.1)
Based on a Map-Request by Ferox, here is Slaughter-Revised. Approx. 100 tangos in T-hunt mode, Slaughter-Revised is a medium sized city-street-style map, with a few 2-story buildings and suspended crossover catwalks. Great for Team Survival also, Slaughter-Revised is perfectly symmetrical in design. (or if you are suicidal, try Lone wolf.)
*note: Most players may find severe graphical lag issues IF the maximum terrorist hunt counter is set to its maximum levels, of 35, (despite my every attempt to cut down on this issue with zones and partitioning of the BSP. (Built in multiplier coding will boost the set max to 100) For a smoother game, try setting lower levels. You have been warned.
Slaughter-Revised supports the following game modes:
Team Survival
Lone Wolf
Terrorist Hunt
Multiplayer (co-op) Terrorist Hunt
*Note: Slaughter-Revised uses the texture-set from my other map, Edge. This is not a typo*
A Message to the Rvs community...
To start, id like to say that due to Fate willing my aspirations to fail, or my own sloppy mapping procedures, the previous version of Slaughter had some great problems with Team Adversarial game mode. Unlike the previous version, this new revised map only has a multiplier factor of Three, as opposed the previous 4. (Unfortunately that means the tango count is now limited to a max of approximately 100).... Read on...
However, on a positive note, the Team Adversarial mode is now fully functional.
To minimize conflicting file types and to prevent mis-matches, The final name of this map will be Slaughter-Revised, as a fair number of the public have already downloaded and are busy playing the previous 140-160 max tango count version, which imho is much more challenging and fun.
For future reference, please take note of this fiasco, and remember if you ever dare to make your own map for the community, try to make CERTAIN, ABSOLUTELY certain, it is the FINAL FINAL completed map version. If you fear there may be bugs, slap "BETA" on the end of it, and released it that way, as a Beta. Its significantly less embarassing that way...
Anyways, life goes on, and we are all human. Ill try to learn from this, and look forward to better, FULLY FUNCTIONAL maps. Thanks go out to the community members who have supported me so far! And... Apologies to everyone for the annoying faulty versions. I probably have the worst reputation for that... atleast im well known for SOMETHING, even if it is for sloppy map-making. hehe.
-Arctura
Slaughter-Revised (Slaughter 1.1)
Based on a Map-Request by Ferox, here is Slaughter-Revised. Approx. 100 tangos in T-hunt mode, Slaughter-Revised is a medium sized city-street-style map, with a few 2-story buildings and suspended crossover catwalks. Great for Team Survival also, Slaughter-Revised is perfectly symmetrical in design. (or if you are suicidal, try Lone wolf.)
*note: Most players may find severe graphical lag issues IF the maximum terrorist hunt counter is set to its maximum levels, of 35, (despite my every attempt to cut down on this issue with zones and partitioning of the BSP. (Built in multiplier coding will boost the set max to 100) For a smoother game, try setting lower levels. You have been warned.
Slaughter-Revised supports the following game modes:
Team Survival
Lone Wolf
Terrorist Hunt
Multiplayer (co-op) Terrorist Hunt
*Note: Slaughter-Revised uses the texture-set from my other map, Edge. This is not a typo*
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- Misty_2000
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20 years 6 months ago #5879
by Misty_2000
Replied by Misty_2000 on topic Slaughter Map Revised
Has the Slaughter map been added to the Downloads yet? I can't find it... though I could be being dumb.
D
D
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- FcUK_A
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20 years 6 months ago #5881
by FcUK_A
Replied by FcUK_A on topic Slaughter Map Revised
Na i didn't soz i fogrot, but it lags like a bitch anyways. But i'll add it on laters anyways.
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