NEW PATCH comming, which you probably know about but.....
- FcUK_Q
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13 years 2 weeks ago #34618
by FcUK_Q
NEW PATCH comming, which you probably know about but..... was created by FcUK_Q
Sod it here's the low down...
also highlighted some in red..
Bugfixes
Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
[color=red:1paugiwq]Fixed a problem where you could get green flashes on screen[/color:1paugiwq]
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks
Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
[color=red:1paugiwq]Tweaked Tactical Light so it is not as blinding over longer ranges.[/color:1paugiwq]
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
Decreased the power of Miniguns against Jets and Helicopters.
Increased the power of Stingers against Jets.
[color=red:1paugiwq]Flares reload times for Jets and Helicopter Gunners have been increased.[/color:1paugiwq]
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals
Min player requirements
[color=red:1paugiwq]Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode.[/color:1paugiwq] We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.
Our plan for the future is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.
also highlighted some in red..
Bugfixes
Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
[color=red:1paugiwq]Fixed a problem where you could get green flashes on screen[/color:1paugiwq]
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks
Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
[color=red:1paugiwq]Tweaked Tactical Light so it is not as blinding over longer ranges.[/color:1paugiwq]
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
Decreased the power of Miniguns against Jets and Helicopters.
Increased the power of Stingers against Jets.
[color=red:1paugiwq]Flares reload times for Jets and Helicopter Gunners have been increased.[/color:1paugiwq]
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals
Min player requirements
[color=red:1paugiwq]Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode.[/color:1paugiwq] We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.
Our plan for the future is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.
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13 years 2 weeks ago #34619
by Boom
Replied by Boom on topic NEW PATCH comming, which you probably know about but.....
[i:35pfm99o]Tweaked the chat, it should now be a bit easier to read [/i:35pfm99o]
-Make the chat come up in the console, so we can read chat without having to space-enter, incase we're hold up in... like a war, and is too busy to read.
[i:35pfm99o]Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake. [/i:35pfm99o]
-Xbox360 joypad or proper joypad/stick support for flying please. No half-assed patching of a non-functioning system.
[i:35pfm99o]Fixed a problem where you could get green flashes on screen [/i:35pfm99o]
-And here I was thinking that it was just war psychosis on my part.
[i:35pfm99o]Tweaked the IRNV scope so it is limited to usage only at close range. [/i:35pfm99o]
[i:35pfm99o]Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. [/i:35pfm99o]
[i:35pfm99o]Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.[/i:35pfm99o]
-Anybody knows what this does?
[i:35pfm99o]Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.[/i:35pfm99o]
[i:35pfm99o]Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.[/i:35pfm99o]
-Yey, they fucked up and fixed it. Well done.
[i:35pfm99o]Our plan for the future is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.[/i:35pfm99o]
-They invented the wheel with BF2, it only took them month and a half to re-invent it. Bleh. I bet the threshold is hard-set at 8 players by Dice as well. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt="" title="Confused" /><!-- s:? -->
-Make the chat come up in the console, so we can read chat without having to space-enter, incase we're hold up in... like a war, and is too busy to read.
[i:35pfm99o]Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake. [/i:35pfm99o]
-Xbox360 joypad or proper joypad/stick support for flying please. No half-assed patching of a non-functioning system.
[i:35pfm99o]Fixed a problem where you could get green flashes on screen [/i:35pfm99o]
-And here I was thinking that it was just war psychosis on my part.
[i:35pfm99o]Tweaked the IRNV scope so it is limited to usage only at close range. [/i:35pfm99o]
[i:35pfm99o]Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. [/i:35pfm99o]
[i:35pfm99o]Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.[/i:35pfm99o]
-Anybody knows what this does?
[i:35pfm99o]Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.[/i:35pfm99o]
[i:35pfm99o]Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.[/i:35pfm99o]
-Yey, they fucked up and fixed it. Well done.
[i:35pfm99o]Our plan for the future is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.[/i:35pfm99o]
-They invented the wheel with BF2, it only took them month and a half to re-invent it. Bleh. I bet the threshold is hard-set at 8 players by Dice as well. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt="" title="Confused" /><!-- s:? -->
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13 years 2 weeks ago #34620
by FcUK_A
Replied by FcUK_A on topic NEW PATCH comming, which you probably know about but.....
3.9GB Update !!!!
A
A
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13 years 2 weeks ago #34621
by Boom
I can only assume that this includes the shared MP resources for the Kharkand add-on.
You've managed to start the DL?
-edit-
Restart Origin application to start patch DL.
Replied by Boom on topic NEW PATCH comming, which you probably know about but.....
FcUK_A wrote: 3.9GB Update !!!!
A
I can only assume that this includes the shared MP resources for the Kharkand add-on.
You've managed to start the DL?
-edit-
Restart Origin application to start patch DL.
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- FcUK_A
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- FcUK_Q
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- FcUK NCO
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13 years 2 weeks ago #34623
by FcUK_Q
Makes G even happier
I should of left my comp on
Replied by FcUK_Q on topic NEW PATCH comming, which you probably know about but.....
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
-Anybody knows what this does?
Makes G even happier
I should of left my comp on
Please Log in or Create an account to join the conversation.
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