trusted online casino malaysia Rainbow Six Lockdown PC: Producer Blog - Fearless Clan United Kingdom

Rainbow Six Lockdown PC: Producer Blog

  • FcUK_P
  • FcUK_P's Avatar Topic Author
  • Offline
  • FcUK Co Founder
  • FcUK Co Founder
More
18 years 4 months ago #13767 by FcUK_P
by: Stuart White 12/05/2005

Hi Guys,

My name is Stuart White and I'm the producer for Rainbow Six: Lockdown PC. I have decided to start writing this blog to give you, the fans, an inside look at what it is like to be involved in the whirlwind we call game development.

As you might expect, we here at Red Storm have recently been swamped. With the launch of Lockdown being slated for first quarter 2006, things have been a little hectic around here. I personally just got back from a week long press tour in Europe. I visited 4 different countries and talked to a countless number of press about Lockdown. Overall, it was a very successful trip and I am sure it will be beneficial for us to get out there and let people know how excited we are about the game. When I got back, there were a ton of items on my plate. That is what being a producer is all about juggeling 15 different things even when you are in a different part of the world:.

As with all games, when it comes down close to Gold Master (when the game leaves the development studio to get published), all focus is towards bug fixing and polishing. Currently, we have 25 people dedicated to solely bug fixing. This 'bug fixing fest' usually lasts about 6-8 weeks and we've been going strong for about 3. Dinners and late nights with the team become a staple of life when the team goes into crunch. We have a good ways to go, but we are certainly making progress.

One of our main focuses of Lockdown is the AI. We want to make sure that the enemy AI is challenging and the player's team AI is intelligent and helpful, not a hindrance. Currently, we have 4 full-time engineers ensuring that our focus is translated into performance and visible results in the game. Our job as game developers is to provide the player with a fun, entertaining, and rewarding experience. The team has been pushing to implement techniques and strategies that will cause the AI to give the player this experience.

The development team has also been hard at work on localization. For those that do not know, localization is changing the game's contents to meet the language and cultural needs of a country or a region. We are getting the game ready to ship to the world including USA, Germany, France, and Spain/Mexico.

Thanks for reading and your support. I'll write back later in a couple weeks.

http://forums.ubi.com/eve/ubb.x?a=tpc&f ... 4851096483

Please Log in or Create an account to join the conversation.

Time to create page: 0.046 seconds