1.2 patch is out
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18 years 9 months ago #14111
by FcUK_P
1.2 patch is out was created by FcUK_P
1.2 patch is out, here's full list of improvements and bug's fixed:
* Dolphin Diving is no longer possible
* Players can no longer jump and shoot at the same time
* Prone Spamming is now fixed
* Sprint exploit is now fixed
* Helicopter now carry 8 missiles rather than 14
* TV-Guided missile now have a shorter range
* Damage decreased from M134
* Hit points on all air vehicles has been reduced
* AA missile lock has been improved
* All support kit weapons have been adjusted
* All Sniper rifles have been adjusted
* Sa80 has been adjusted
* G3A3 has been adjusted
* Reload while sprinting has been enabled
* Medic defibrillator paddles have been adjusted. They now reload while not in use.
* SCAR-L reload sound has been fixed
* Server setting to allow friendly fire to be off on mines without affecting other weapons.
* Server search filters now work properly
* Mines can no longer be destroyed with other explosives
* Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
* Flash bang effect radius decreased
* Added unlocks for Sniper and AT kits
* Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
* Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
* Fixed a bug whereby non-xpack mods cannot use xpack shaders.
* Fixed bug in TV guided missiles of Havoc helicopter
* The LAV25 now no longer shoots through penetrable materials.
* Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
* Performance gain found in static mesh rendering.
* Detonation radius from grenade launcher explosions has been reduced.
* Grenade launcher projectiles now have a minimum distance.
* Fixed bug with capturing a flag from outside of the flag radius.
* Fixed map selection screen issue on Wetlands
* Being able to pass through walls using a spinning tank turret has been fixed. It has also been address on all rotating vehicle positions just to be safe.
* Tanks taking damage from the terrain has been reduced
* The Red/Blue nametag bug has been addressed
* The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently
* The distance for throwing hand grenade, ammo packs, and health packs has been increased
Download it from FcUK front page.
* Dolphin Diving is no longer possible
* Players can no longer jump and shoot at the same time
* Prone Spamming is now fixed
* Sprint exploit is now fixed
* Helicopter now carry 8 missiles rather than 14
* TV-Guided missile now have a shorter range
* Damage decreased from M134
* Hit points on all air vehicles has been reduced
* AA missile lock has been improved
* All support kit weapons have been adjusted
* All Sniper rifles have been adjusted
* Sa80 has been adjusted
* G3A3 has been adjusted
* Reload while sprinting has been enabled
* Medic defibrillator paddles have been adjusted. They now reload while not in use.
* SCAR-L reload sound has been fixed
* Server setting to allow friendly fire to be off on mines without affecting other weapons.
* Server search filters now work properly
* Mines can no longer be destroyed with other explosives
* Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
* Flash bang effect radius decreased
* Added unlocks for Sniper and AT kits
* Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
* Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
* Fixed a bug whereby non-xpack mods cannot use xpack shaders.
* Fixed bug in TV guided missiles of Havoc helicopter
* The LAV25 now no longer shoots through penetrable materials.
* Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
* Performance gain found in static mesh rendering.
* Detonation radius from grenade launcher explosions has been reduced.
* Grenade launcher projectiles now have a minimum distance.
* Fixed bug with capturing a flag from outside of the flag radius.
* Fixed map selection screen issue on Wetlands
* Being able to pass through walls using a spinning tank turret has been fixed. It has also been address on all rotating vehicle positions just to be safe.
* Tanks taking damage from the terrain has been reduced
* The Red/Blue nametag bug has been addressed
* The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently
* The distance for throwing hand grenade, ammo packs, and health packs has been increased
Download it from FcUK front page.
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- Stormdog
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18 years 9 months ago #14112
by Stormdog
Replied by Stormdog on topic 1.2 patch is out
* Dolphin Diving is no longer possible [color=green:9yzwedxv]Yay![/color:9yzwedxv]
* Players can no longer jump and shoot at the same time [color=green:9yzwedxv]Yay![/color:9yzwedxv]
* Prone Spamming is now fixed [color=blue:9yzwedxv]wossat?[/color:9yzwedxv]
* Sprint exploit is now fixed [color=blue:9yzwedxv]There was an exploit?[/color:9yzwedxv]
* Helicopter now carry 8 missiles rather than 14 [color=red:9yzwedxv]bah![/color:9yzwedxv]
* TV-Guided missile now have a shorter range [color=red:9yzwedxv]Aw crap[/color:9yzwedxv]
* Damage decreased from M134 [color=blue:9yzwedxv]Cant remember what that is...[/color:9yzwedxv]
* Hit points on all air vehicles has been reduced [color=green:9yzwedxv]yay![/color:9yzwedxv]
* AA missile lock has been improved [color=green:9yzwedxv]wheee![/color:9yzwedxv]
* All support kit weapons have been adjusted [color=blue:9yzwedxv]"adjusted"?[/color:9yzwedxv]
* All Sniper rifles have been adjusted [color=blue:9yzwedxv]Again with the "adjusted"...[/color:9yzwedxv]
* Sa80 has been adjusted [color=blue:9yzwedxv]And again[/color:9yzwedxv]
* G3A3 has been adjusted [color=blue:9yzwedxv]Which means what? [/color:9yzwedxv]
* Reload while sprinting has been enabled [color=green:9yzwedxv]Yay![/color:9yzwedxv]
* Medic defibrillator paddles have been adjusted. They now reload while not in use. [color=blue:9yzwedxv]I guess this is good[/color:9yzwedxv]
* SCAR-L reload sound has been fixed [color=blue:9yzwedxv]Didnt realise it was broken[/color:9yzwedxv]
* Server setting to allow friendly fire to be off on mines without affecting other weapons. [color=green:9yzwedxv]YES![/color:9yzwedxv]
* Server search filters now work properly [color=green:9yzwedxv]About fcuking time![/color:9yzwedxv]
* Mines can no longer be destroyed with other explosives [color=red:9yzwedxv]awwww[/color:9yzwedxv]
* Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased. [color=blue:9yzwedxv]ermmm...[/color:9yzwedxv]
* Flash bang effect radius decreased [color=red:9yzwedxv]darn it[/color:9yzwedxv]
* Added unlocks for Sniper and AT kits [color=green:9yzwedxv]oooo...[/color:9yzwedxv]
* Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas. [color=blue:9yzwedxv]It was?[/color:9yzwedxv]
* Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded. [color=blue:9yzwedxv]huh?[/color:9yzwedxv]
* Fixed a bug whereby non-xpack mods cannot use xpack shaders. [color=blue:9yzwedxv]Riiight...[/color:9yzwedxv]
* Fixed bug in TV guided missiles of Havoc helicopter [color=blue:9yzwedxv]what bug?[/color:9yzwedxv]
* The LAV25 now no longer shoots through penetrable materials. [color=red:9yzwedxv]Bah[/color:9yzwedxv]
* Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks). [color=green:9yzwedxv]yay![/color:9yzwedxv]
* Performance gain found in static mesh rendering. [color=green:9yzwedxv]Must be good[/color:9yzwedxv]
* Detonation radius from grenade launcher explosions has been reduced. [color=red:9yzwedxv][/color:9yzwedxv]
* Grenade launcher projectiles now have a minimum distance. [color=green:9yzwedxv]No more fragging myself! [/color:9yzwedxv]
* Fixed bug with capturing a flag from outside of the flag radius. [color=blue:9yzwedxv]bug?[/color:9yzwedxv]
* Fixed map selection screen issue on Wetlands [color=blue:9yzwedxv]issue?[/color:9yzwedxv]
* Being able to pass through walls using a spinning tank turret has been fixed. It has also been address on all rotating vehicle positions just to be safe. [color=blue:9yzwedxv]Oookay...[/color:9yzwedxv]
* Tanks taking damage from the terrain has been reduced [color=green:9yzwedxv]YAY![/color:9yzwedxv]
* The Red/Blue nametag bug has been addressed [color=blue:9yzwedxv]Never affected me[/color:9yzwedxv]
* The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently [color=green:9yzwedxv]good? [/color:9yzwedxv]
* The distance for throwing hand grenade, ammo packs, and health packs has been increased [color=green:9yzwedxv]wooohooooooo![/color:9yzwedxv]
* Players can no longer jump and shoot at the same time [color=green:9yzwedxv]Yay![/color:9yzwedxv]
* Prone Spamming is now fixed [color=blue:9yzwedxv]wossat?[/color:9yzwedxv]
* Sprint exploit is now fixed [color=blue:9yzwedxv]There was an exploit?[/color:9yzwedxv]
* Helicopter now carry 8 missiles rather than 14 [color=red:9yzwedxv]bah![/color:9yzwedxv]
* TV-Guided missile now have a shorter range [color=red:9yzwedxv]Aw crap[/color:9yzwedxv]
* Damage decreased from M134 [color=blue:9yzwedxv]Cant remember what that is...[/color:9yzwedxv]
* Hit points on all air vehicles has been reduced [color=green:9yzwedxv]yay![/color:9yzwedxv]
* AA missile lock has been improved [color=green:9yzwedxv]wheee![/color:9yzwedxv]
* All support kit weapons have been adjusted [color=blue:9yzwedxv]"adjusted"?[/color:9yzwedxv]
* All Sniper rifles have been adjusted [color=blue:9yzwedxv]Again with the "adjusted"...[/color:9yzwedxv]
* Sa80 has been adjusted [color=blue:9yzwedxv]And again[/color:9yzwedxv]
* G3A3 has been adjusted [color=blue:9yzwedxv]Which means what? [/color:9yzwedxv]
* Reload while sprinting has been enabled [color=green:9yzwedxv]Yay![/color:9yzwedxv]
* Medic defibrillator paddles have been adjusted. They now reload while not in use. [color=blue:9yzwedxv]I guess this is good[/color:9yzwedxv]
* SCAR-L reload sound has been fixed [color=blue:9yzwedxv]Didnt realise it was broken[/color:9yzwedxv]
* Server setting to allow friendly fire to be off on mines without affecting other weapons. [color=green:9yzwedxv]YES![/color:9yzwedxv]
* Server search filters now work properly [color=green:9yzwedxv]About fcuking time![/color:9yzwedxv]
* Mines can no longer be destroyed with other explosives [color=red:9yzwedxv]awwww[/color:9yzwedxv]
* Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased. [color=blue:9yzwedxv]ermmm...[/color:9yzwedxv]
* Flash bang effect radius decreased [color=red:9yzwedxv]darn it[/color:9yzwedxv]
* Added unlocks for Sniper and AT kits [color=green:9yzwedxv]oooo...[/color:9yzwedxv]
* Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas. [color=blue:9yzwedxv]It was?[/color:9yzwedxv]
* Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded. [color=blue:9yzwedxv]huh?[/color:9yzwedxv]
* Fixed a bug whereby non-xpack mods cannot use xpack shaders. [color=blue:9yzwedxv]Riiight...[/color:9yzwedxv]
* Fixed bug in TV guided missiles of Havoc helicopter [color=blue:9yzwedxv]what bug?[/color:9yzwedxv]
* The LAV25 now no longer shoots through penetrable materials. [color=red:9yzwedxv]Bah[/color:9yzwedxv]
* Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks). [color=green:9yzwedxv]yay![/color:9yzwedxv]
* Performance gain found in static mesh rendering. [color=green:9yzwedxv]Must be good[/color:9yzwedxv]
* Detonation radius from grenade launcher explosions has been reduced. [color=red:9yzwedxv][/color:9yzwedxv]
* Grenade launcher projectiles now have a minimum distance. [color=green:9yzwedxv]No more fragging myself! [/color:9yzwedxv]
* Fixed bug with capturing a flag from outside of the flag radius. [color=blue:9yzwedxv]bug?[/color:9yzwedxv]
* Fixed map selection screen issue on Wetlands [color=blue:9yzwedxv]issue?[/color:9yzwedxv]
* Being able to pass through walls using a spinning tank turret has been fixed. It has also been address on all rotating vehicle positions just to be safe. [color=blue:9yzwedxv]Oookay...[/color:9yzwedxv]
* Tanks taking damage from the terrain has been reduced [color=green:9yzwedxv]YAY![/color:9yzwedxv]
* The Red/Blue nametag bug has been addressed [color=blue:9yzwedxv]Never affected me[/color:9yzwedxv]
* The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently [color=green:9yzwedxv]good? [/color:9yzwedxv]
* The distance for throwing hand grenade, ammo packs, and health packs has been increased [color=green:9yzwedxv]wooohooooooo![/color:9yzwedxv]
Please Log in or Create an account to join the conversation.
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- Stormdog
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18 years 9 months ago #14114
by Stormdog
Replied by Stormdog on topic 1.2 patch is out
Just doing my bit to keep opticians in business
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- FcUK_P
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18 years 9 months ago #14115
by FcUK_P
Replied by FcUK_P on topic 1.2 patch is out
U get two new unlock and two new weapons, P90 for anti-tank and a new sniper rifle, L96 something..
I got the new sniper and it is BY FAR the best sniper rifle,
didnt get the P90, so if anyone does, let me know how it is???
I got the new sniper and it is BY FAR the best sniper rifle,
didnt get the P90, so if anyone does, let me know how it is???
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- Stormdog
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18 years 9 months ago #14116
by Stormdog
Replied by Stormdog on topic 1.2 patch is out
Got a spare unlock from a few weeks back... will probably get the sniper rifle though.
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