Frontlines: Fuel of War
- FcUK_A
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17 years 6 months ago #19702
by FcUK_A
Frontlines: Fuel of War was created by FcUK_A
Was looking through the total crysis site and saw this Mmmmm
http://www.totalffow.com
Overview
Information about the game:
Rough Storyline: In a desperate, near future setting where controlling the planet's depleting fossil resources determines the ultimate fate of civilization. A global war for oil is being waged between two superpowers, the Western Coalition (US/EU) and the Red Star Alliance (Russia/China), and players will be instrumental in determining how the war is waged -- and won.
Development for PC, Xbox 360, and Playstation 3 on Unreal 3 Engine
Windows XP & Windows Vista compatiable.
Urban Warfare.
Set in the Near-Future.
Objective non-linear gameplay - You get to choose your own path to victory.
Squad based teamplay (Optional).
Tactical Nuclear Missiles.
Players will be offered around 60 weapons and vehicles.
Vehicles ranging from Assault Tanks to experimental RC Drones along with Jets, Helicopters, Off-Road Vehicles.
Strong focus on Co-Operative and Multiplayer modes.
Will support Widescreen Monitors.
Roles define your abilities and strategic role on the front. These abilities unlock during a single match based on your actions and have auto reload timers for use. Your loadout defines your primary and secondary weapons. There are 6 loadouts and 4 roles. You can combine any loadout with any role.
Ability to call in Air Strikes. All air strikes are player targeted (Air Support Role). Although the airstrikes can be defeated by the countermeasure role.
Destructible Environment
Xbox 360 aiming for 32+ Players.
PC will see 64 Players.
10 planned multiplayer maps each including different objectives.
Objectives range from capturing points, destroyble objectives, active (use key to capture), stealing, etc.
Delayed Sounds. Example: You are standing 100 meters away from a bomb being exploded instead of hearing the sound on instant explosion, you'll receive it after certain amount of seconds.
All weapons are skill based, only the sentry gun is automatic. Example: the Rocket launcher (Javelin) allows you to fast straight fire or lock. If you lock, you can pick a trajectory for angle of attack (Vehicles have weak spots). If you straight fire, it's based on your aiming skills.
Target sharing, a second person is needed in a vehicle to "mark" the target. Then only the gunner can see it.
Missile defeat is also player controlled; you have to spot the incoming rocket, aim at it, and shoot it down. It's not that easy, though if you master it, your vehicle will be stronger. That said, you need two people in the vehicle for it to be useful. (Driver \Gunner, Counter measure \ Targeting)
Will contain a Single Player campaign. - The single player campaign will focus on this powerful storyline as players' execute missions focused on non-linear gameplay, moving their frontline through enemy held territory.
Single Player contains eight theaters of war.
Single Player puts you in a division called the Stray Dogs where you work with a tough squad of gritty soldiers fighting through impossible odds. Joining you on the missions is an embedded reporter who tells you the stories back home and helps you through the mission.
The Artificial Intelligence for this game can be considered as advanced. For example, if the AI soldiers see you moving around a corner, it will hold its position. If the AI thinks you are about to do something, it'll try to flank you. If they suspect you're in the area, the AI Soldiers will hunt you down, they'll be moving from one place to another around your last known position. If they find you, they can also retreat into defensive positions, cover, and call for help. If there is a slow pace in the game your AI squad could possibly check the status of the mission or tell stories to each other.
Maps will be a range of mountain side villages, large open badlands, underground facilities, sea ports, etc.
Maps will range from infantry experiences to large scale land and air battles.
Inter-vehicle communication.
Customize your soldier's tattoos, bandanas, and headgear.
Support role revives people with an adrenaline shot. If you give a live person an adrenaline shot, he'll suffer a heart attack .
Will be using Unreal 3's Anti-Cheat system.
In-house development of Server Management Tools.
There will be a full suite of mod tools included with the game.
Release Date: Fall 2007
Developed by Kaos Studios
Published by THQ
http://www.totalffow.com
Overview
Information about the game:
Rough Storyline: In a desperate, near future setting where controlling the planet's depleting fossil resources determines the ultimate fate of civilization. A global war for oil is being waged between two superpowers, the Western Coalition (US/EU) and the Red Star Alliance (Russia/China), and players will be instrumental in determining how the war is waged -- and won.
Development for PC, Xbox 360, and Playstation 3 on Unreal 3 Engine
Windows XP & Windows Vista compatiable.
Urban Warfare.
Set in the Near-Future.
Objective non-linear gameplay - You get to choose your own path to victory.
Squad based teamplay (Optional).
Tactical Nuclear Missiles.
Players will be offered around 60 weapons and vehicles.
Vehicles ranging from Assault Tanks to experimental RC Drones along with Jets, Helicopters, Off-Road Vehicles.
Strong focus on Co-Operative and Multiplayer modes.
Will support Widescreen Monitors.
Roles define your abilities and strategic role on the front. These abilities unlock during a single match based on your actions and have auto reload timers for use. Your loadout defines your primary and secondary weapons. There are 6 loadouts and 4 roles. You can combine any loadout with any role.
Ability to call in Air Strikes. All air strikes are player targeted (Air Support Role). Although the airstrikes can be defeated by the countermeasure role.
Destructible Environment
Xbox 360 aiming for 32+ Players.
PC will see 64 Players.
10 planned multiplayer maps each including different objectives.
Objectives range from capturing points, destroyble objectives, active (use key to capture), stealing, etc.
Delayed Sounds. Example: You are standing 100 meters away from a bomb being exploded instead of hearing the sound on instant explosion, you'll receive it after certain amount of seconds.
All weapons are skill based, only the sentry gun is automatic. Example: the Rocket launcher (Javelin) allows you to fast straight fire or lock. If you lock, you can pick a trajectory for angle of attack (Vehicles have weak spots). If you straight fire, it's based on your aiming skills.
Target sharing, a second person is needed in a vehicle to "mark" the target. Then only the gunner can see it.
Missile defeat is also player controlled; you have to spot the incoming rocket, aim at it, and shoot it down. It's not that easy, though if you master it, your vehicle will be stronger. That said, you need two people in the vehicle for it to be useful. (Driver \Gunner, Counter measure \ Targeting)
Will contain a Single Player campaign. - The single player campaign will focus on this powerful storyline as players' execute missions focused on non-linear gameplay, moving their frontline through enemy held territory.
Single Player contains eight theaters of war.
Single Player puts you in a division called the Stray Dogs where you work with a tough squad of gritty soldiers fighting through impossible odds. Joining you on the missions is an embedded reporter who tells you the stories back home and helps you through the mission.
The Artificial Intelligence for this game can be considered as advanced. For example, if the AI soldiers see you moving around a corner, it will hold its position. If the AI thinks you are about to do something, it'll try to flank you. If they suspect you're in the area, the AI Soldiers will hunt you down, they'll be moving from one place to another around your last known position. If they find you, they can also retreat into defensive positions, cover, and call for help. If there is a slow pace in the game your AI squad could possibly check the status of the mission or tell stories to each other.
Maps will be a range of mountain side villages, large open badlands, underground facilities, sea ports, etc.
Maps will range from infantry experiences to large scale land and air battles.
Inter-vehicle communication.
Customize your soldier's tattoos, bandanas, and headgear.
Support role revives people with an adrenaline shot. If you give a live person an adrenaline shot, he'll suffer a heart attack .
Will be using Unreal 3's Anti-Cheat system.
In-house development of Server Management Tools.
There will be a full suite of mod tools included with the game.
Release Date: Fall 2007
Developed by Kaos Studios
Published by THQ
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- FcUK_J
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17 years 6 months ago #19724
by FcUK_J
Replied by FcUK_J on topic Frontlines: Fuel of War
The in game trailer looks good
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