Killing Floor Update
- FcUK_A
- Topic Author
- Offline
- Founder [Administrator]
15 years 4 months ago #26658
by FcUK_A
Killing Floor Update was created by FcUK_A
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Fixes
Fixed a memory leak causing performance to degrade the longer you played when in multiplayer (resulting in very low framerate sometimes in the final waves)
Improved texture and file precaching to reduce issues with hitching
Voice Over IP is now usable in the Lobby Menu while waiting for everyone to ready up
Cash amount in the Trader Menu updates when someone gives you money while trading
Improved the readability of chat fonts
All melee weapons now have an alt-fire, which is a "power strike"
Fixed the timing for when damage occurs from melee weapons
Added a Map White List which will now only allow perks to be earned on official and approved custom maps (Makes maps such as KF-Leveling worthless)
Fixed "Connection Failed" endless loop when failing to connect to a server and clicking the Back button in the Server Browser
Fixed Zeds sliding instead of animating online at particular times
Fixed blowing off the limbs of live Zeds, such as the Bloat's legs
Added random moving attacks for specimens that would always just stop and attack before (Bloat, Gorefast, Scrake). This makes the attacks less predictable, and players can no longer just backpedel to escape any attack from these Zeds
New Scrake behavior - the Scrake will now rage sooner, and will now keep moving toward its target when attacking. Additionally, it will randomly charge at its target when attacking, making the Scrake more effective
Added improved behavior for FleshPound to prevent "kiting". The Fleshpound will now get frustrated and charge players regardless of if it is shot if players keep moving away from it
Fixed Joining as Spectator not allowing you to View players
Fixed Spectators needing to "Ready" before game will start
Improved some of the fonts for in-game messages and interface text
Interface tweaks
Perk Tweaks
Decreased Shotgun Penetration power of the Support Perk
Increased Ammo Capacity of Bullpup for Commando Perk
Increased the Reload speed bonus of the Commando Perk
Decreased the Stalker Kills requirement of the Commando Perk
Decreased Lever Action Rifle cocking time for the Sharpshooter Perk
Assigned 9mm to Sharpshooter Perk(9mm headshots count toward Perk and all bonuses now apply to 9mm as well)
Reduced movement speed for Medic Perk to deter "kiting"
Increased Reload Speed for Firebug Perk
Increased Ammo Capacity of FlameThrower for Firebug Perk
Fixes
Fixed a memory leak causing performance to degrade the longer you played when in multiplayer (resulting in very low framerate sometimes in the final waves)
Improved texture and file precaching to reduce issues with hitching
Voice Over IP is now usable in the Lobby Menu while waiting for everyone to ready up
Cash amount in the Trader Menu updates when someone gives you money while trading
Improved the readability of chat fonts
All melee weapons now have an alt-fire, which is a "power strike"
Fixed the timing for when damage occurs from melee weapons
Added a Map White List which will now only allow perks to be earned on official and approved custom maps (Makes maps such as KF-Leveling worthless)
Fixed "Connection Failed" endless loop when failing to connect to a server and clicking the Back button in the Server Browser
Fixed Zeds sliding instead of animating online at particular times
Fixed blowing off the limbs of live Zeds, such as the Bloat's legs
Added random moving attacks for specimens that would always just stop and attack before (Bloat, Gorefast, Scrake). This makes the attacks less predictable, and players can no longer just backpedel to escape any attack from these Zeds
New Scrake behavior - the Scrake will now rage sooner, and will now keep moving toward its target when attacking. Additionally, it will randomly charge at its target when attacking, making the Scrake more effective
Added improved behavior for FleshPound to prevent "kiting". The Fleshpound will now get frustrated and charge players regardless of if it is shot if players keep moving away from it
Fixed Joining as Spectator not allowing you to View players
Fixed Spectators needing to "Ready" before game will start
Improved some of the fonts for in-game messages and interface text
Interface tweaks
Perk Tweaks
Decreased Shotgun Penetration power of the Support Perk
Increased Ammo Capacity of Bullpup for Commando Perk
Increased the Reload speed bonus of the Commando Perk
Decreased the Stalker Kills requirement of the Commando Perk
Decreased Lever Action Rifle cocking time for the Sharpshooter Perk
Assigned 9mm to Sharpshooter Perk(9mm headshots count toward Perk and all bonuses now apply to 9mm as well)
Reduced movement speed for Medic Perk to deter "kiting"
Increased Reload Speed for Firebug Perk
Increased Ammo Capacity of FlameThrower for Firebug Perk
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