Operation Flashpoint: Dragon Rising New Multiplayer trailer
- FcUK_A
- Topic Author
- Offline
- Founder [Administrator]
- FcUK_I
- Offline
- FcUK Private
Less
More
- Posts: 933
- Thank you received: 0
15 years 2 months ago #27525
by FcUK_I
Replied by FcUK_I on topic Operation Flashpoint: Dragon Rising New Multiplayer trailer
If you watch this video
http://www.youtube.com/watch?v=V--5f6xCPxM
and forward it to about 7 minutes you see him unlocking an achievment, he's playing it on xbox 360.
I though it was a pc game first? Are you sure its not a port ?
and forward it to about 7 minutes you see him unlocking an achievment, he's playing it on xbox 360.
I though it was a pc game first? Are you sure its not a port ?
Please Log in or Create an account to join the conversation.
- FcUK_A
- Topic Author
- Offline
- Founder [Administrator]
15 years 2 months ago #27526
by FcUK_A
Replied by FcUK_A on topic Operation Flashpoint: Dragon Rising New Multiplayer trailer
It’s not a port !! He says ! Also gamers are obviously built on a pc so with the hype this game has had for years now I hope they have put Pc Gamers first !!
Comment off a site from the Executive Producer
Was it hard to bring the game to the console? Where or what features has been cut of because of the limitations of playing it on a console?
From day one we decided it had to work on consoles. It wasn’t just a port of the pc version, because it really had to work on consoles. We are using our in-house engine called Ego. You would’ve seen this engine most recently in DiRT and GRID. It’s a very powerful next-gen engine that has been in development for a number of years now. All three versions of the game were built at the same time basically. For an accessibility point of view it was just a case of making it a fun experience working with the controllers you have. We wanted to achieve pc-depth with console accessibility
Comment off a site from the Executive Producer
Was it hard to bring the game to the console? Where or what features has been cut of because of the limitations of playing it on a console?
From day one we decided it had to work on consoles. It wasn’t just a port of the pc version, because it really had to work on consoles. We are using our in-house engine called Ego. You would’ve seen this engine most recently in DiRT and GRID. It’s a very powerful next-gen engine that has been in development for a number of years now. All three versions of the game were built at the same time basically. For an accessibility point of view it was just a case of making it a fun experience working with the controllers you have. We wanted to achieve pc-depth with console accessibility
Please Log in or Create an account to join the conversation.
- FcUK_A
- Topic Author
- Offline
- Founder [Administrator]
15 years 2 months ago #27527
by FcUK_A
Replied by FcUK_A on topic Operation Flashpoint: Dragon Rising New Multiplayer trailer
Same guy another site and question !
We do have to consider the consoles too, so we don’t want to create something that is punitive, or with a learning curve that is too steep, but at the same time it would be crazy to devalue the franchise into the Call Of Duty run-and-gun whack-a-mole style gameplay. PC depth with console accessibility, that’s the drive for me: to align all the platforms the game is going to be on. The PC guys should not think they’re getting some dodgy port, we’ve made it so that all three platforms have been developed for together, head to head.”
We do have to consider the consoles too, so we don’t want to create something that is punitive, or with a learning curve that is too steep, but at the same time it would be crazy to devalue the franchise into the Call Of Duty run-and-gun whack-a-mole style gameplay. PC depth with console accessibility, that’s the drive for me: to align all the platforms the game is going to be on. The PC guys should not think they’re getting some dodgy port, we’ve made it so that all three platforms have been developed for together, head to head.”
Please Log in or Create an account to join the conversation.
- FcUK_D
- Offline
- FcUK CO
Less
More
- Posts: 1870
- Karma: 1
- Thank you received: 0
15 years 2 months ago #27547
by FcUK_D
lol thats funny as fuck, bring on some more whack a mole game play COD6
Replied by FcUK_D on topic Operation Flashpoint: Dragon Rising New Multiplayer trailer
FcUK_A wrote: Call Of Duty run-and-gun whack-a-mole style gameplay.”
lol thats funny as fuck, bring on some more whack a mole game play COD6
Please Log in or Create an account to join the conversation.
- FcUK_A
- Topic Author
- Offline
- Founder [Administrator]
15 years 2 months ago #27558
by FcUK_A
Replied by FcUK_A on topic Operation Flashpoint: Dragon Rising New Multiplayer trailer
lol did make me laugh as well ! But it is so true !
A
A
Please Log in or Create an account to join the conversation.
Time to create page: 0.035 seconds