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Killing Floor Update

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15 years 4 months ago #26658 by FcUK_A
Killing Floor Update was created by FcUK_A
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Fixes


Fixed a memory leak causing performance to degrade the longer you played when in multiplayer (resulting in very low framerate sometimes in the final waves)

Improved texture and file precaching to reduce issues with hitching

Voice Over IP is now usable in the Lobby Menu while waiting for everyone to ready up

Cash amount in the Trader Menu updates when someone gives you money while trading

Improved the readability of chat fonts

All melee weapons now have an alt-fire, which is a "power strike"

Fixed the timing for when damage occurs from melee weapons

Added a Map White List which will now only allow perks to be earned on official and approved custom maps (Makes maps such as KF-Leveling worthless)

Fixed "Connection Failed" endless loop when failing to connect to a server and clicking the Back button in the Server Browser

Fixed Zeds sliding instead of animating online at particular times

Fixed blowing off the limbs of live Zeds, such as the Bloat's legs

Added random moving attacks for specimens that would always just stop and attack before (Bloat, Gorefast, Scrake). This makes the attacks less predictable, and players can no longer just backpedel to escape any attack from these Zeds

New Scrake behavior - the Scrake will now rage sooner, and will now keep moving toward its target when attacking. Additionally, it will randomly charge at its target when attacking, making the Scrake more effective

Added improved behavior for FleshPound to prevent "kiting". The Fleshpound will now get frustrated and charge players regardless of if it is shot if players keep moving away from it

Fixed Joining as Spectator not allowing you to View players

Fixed Spectators needing to "Ready" before game will start

Improved some of the fonts for in-game messages and interface text

Interface tweaks


Perk Tweaks

Decreased Shotgun Penetration power of the Support Perk

Increased Ammo Capacity of Bullpup for Commando Perk

Increased the Reload speed bonus of the Commando Perk

Decreased the Stalker Kills requirement of the Commando Perk

Decreased Lever Action Rifle cocking time for the Sharpshooter Perk

Assigned 9mm to Sharpshooter Perk(9mm headshots count toward Perk and all bonuses now apply to 9mm as well)

Reduced movement speed for Medic Perk to deter "kiting"

Increased Reload Speed for Firebug Perk

Increased Ammo Capacity of FlameThrower for Firebug Perk

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